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0001808OpenClonkScenariospublic2016-08-15 19:572018-01-13 17:36
Reporterala 
Assigned ToMaikel 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version8.0Fixed in Versiongit master 
Summary0001808: Fight for the Gidl: Dynamite Fuse disappears after switch
DescriptionBuy Dynamite, lay dynamite. Now if you want to wait with the fuse you have to switch your inventory at some point. But if you do, you cannot change back to the fuse.
TagsNo tags attached.
Attached Filespng Screenshot044.png (788,826) 2016-08-15 19:59
https://bugs.openclonk.org/file_download.php?file_id=647&type=bug

Notes
(0005254)
ala   
2016-08-17 11:35   
I think this is related to the bug with more items than inventory space that was mentioned earlier by me. The dynamite gets removed - the inventory is full, so another item (weapon) gets displayed. And the fuse is not added at the appropriate place.
(0005255)
Clonkonaut   
2016-08-17 13:00   
This is most likely not related to the other bug since the Homebase buy script takes care of inventory space.
The problem is that the igniter / dynamite box is removed when switching items, like all other things. Your screenshot makes it very plain because no fuse is connected to the clonk (box) anymore.

Actually, the problem is not that trivial to solve. You'd have to temporarily buffer the box's status.

(0005913)
Maikel   
2017-11-26 21:58   
The easiest would be to have a different weapon from the dynamite box. The box really is not compatible with the buy menu system. Any objections to that? Sven2? Clonkonaut?
(0005914)
Clonkonaut   
2017-11-26 22:49   
Whatever solves the problem is fine with me.
(0006055)
occ   
2018-01-13 17:35   
Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address:
https://git.openclonk.org/openclonk.git/commitdiff/d2a8f2503c257f9b9d4130d5f8d4d687ab44d0e9

Changeset d2a8f25 by Maikel de Vries <mdt.maikel@gmail.com>
GILD: replace dynamite box with lantern (0001808)

(0006056)
Maikel   
2018-01-13 17:36   
I choose the lantern, because it is most different from the existing weapons. We can change if if play testing suggests other better alternatives.

Issue History
2016-08-15 19:57alaNew Issue
2016-08-15 19:59alaSummaryFight for the Gidl: Inventory disappears after switch => Fight for the Gidl: Dynamite Fuse disappears after switch
2016-08-15 19:59alaFile Added: Screenshot044.png
2016-08-17 11:33alaRelationship addedrelated to 0001803
2016-08-17 11:35alaNote Added: 0005254
2016-08-17 13:00ClonkonautNote Added: 0005255
2016-08-17 13:00ClonkonautRelationship deletedrelated to 0001803
2016-08-17 13:00ClonkonautNote Edited: 0005255bug_revision_view_page.php?bugnote_id=5255#r1270
2017-08-05 13:58MaikelTarget Version => 8.0
2017-11-26 21:58MaikelNote Added: 0005913
2017-11-26 22:49ClonkonautNote Added: 0005914
2017-11-27 18:41MaikelAssigned To => Sven2
2017-11-27 18:41MaikelStatusnew => feedback
2018-01-13 17:35occNote Added: 0006055
2018-01-13 17:36MaikelNote Added: 0006056
2018-01-13 17:36MaikelAssigned ToSven2 => Maikel
2018-01-13 17:36MaikelStatusfeedback => resolved
2018-01-13 17:36MaikelResolutionopen => fixed
2018-01-13 17:36MaikelFixed in Version => git master