OpenClonk Bugtracker - OpenClonk
View Issue Details
0001790OpenClonkObjectspublic2016-07-16 16:532020-09-12 18:09
Reporterala 
Assigned To 
PrioritynoneSeverityfeatureReproducibilityN/A
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001790: Getting stuck in the elevator case
DescriptionI managed to get myself stuck in the elevator case quite often, and sometimes could not free myself. In multiplayer someone else can do it, but I actually had to abort some rounds in single player mode, which was frustrating.

Solution: Use the semi-solid mask, which is already used for the elevator case.
Additional InformationThis was once already implemented but changed back, because it breaks the tutorial with the Wipf. The Wipf apparently will fall through the elevator, so apparently the solid mask does only recognize Clonks, but not animals - that should be improved.
TagsSemisolid SolidMask
related to 0001810resolved Luchs Skylands: Make wood platforms pass through 
Attached Files

Notes
(0005191)
Jack Rost   
2016-07-17 13:47   
This bug also appear when I play in multiplayer with friends. This is game breaking thing.
(0005206)
Maikel   
2016-07-21 07:18   
The semisolid mask has different issues still which prevents it from being used for moving objects. So we can only implement it when tested properly beforehand.
(0005207)
ala   
2016-07-21 07:36   
If I know what to test I can do it. Maybe we can start a forum branch in Caesars old thread?
(0005236)
Clonkonaut   
2016-08-08 11:14   
As far as I am concerned, the new solid masks have general problems due to how materials in Clonk work and aren't universally applicable (no testing needed so far). The elevator is probably the only case were it is okay to have it but a narrow application for just one key (the 'drop through elevator key') is probably a bad idea.
(0005777)
Armin   
2017-09-12 15:26   
Sometimes I think a general "if (Stuck) { SetPosition(GetX(), GetY()-1); }" in the Clonk's StartScale() would be suitable, it works in this particular case, too. Of course, a few more lines to prevent a "glitch head through ceiling" would be needed then...
(0005806)
Clonkonaut   
2017-10-25 13:28   
This feature depends on whether we ever properly introduce semi-solid masks into the game (which currently do horrible things when used).

I'll postpone this indefinitely.
(0006272)
rini17   
2020-09-12 18:09   
Seems 2070 is a duplicate of this.

I'm new, sorry for possibly stupid suggestion - why can't clonk always move inside of the cage whenever he grabs the elevator, regardless of starting position? Is hanging outside of the elevator cage of any use aside from coolness factor?

Issue History
2016-07-16 16:53alaNew Issue
2016-07-17 13:47Jack RostNote Added: 0005191
2016-07-21 07:18MaikelNote Added: 0005206
2016-07-21 07:36alaNote Added: 0005207
2016-08-08 11:14ClonkonautNote Added: 0005236
2017-09-12 15:26ArminNote Added: 0005777
2017-10-25 13:26ClonkonautRelationship addedrelated to 0001810
2017-10-25 13:28ClonkonautStatusnew => acknowledged
2017-10-25 13:28ClonkonautNote Added: 0005806
2017-10-25 13:29ClonkonautPrioritynormal => none
2017-10-25 13:29ClonkonautSeverityminor => feature
2017-10-25 13:29ClonkonautReproducibilitysometimes => N/A
2017-10-25 13:29ClonkonautTarget Version8.0 =>
2017-10-25 13:30ClonkonautTag Attached: Semisolid SolidMask
2020-09-12 18:09rini17Note Added: 0006272