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0001768OpenClonkEngine - GUIpublic2016-06-26 22:192016-07-31 22:03
Assigned ToClonkonaut 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001768: Optical feedback for activated grappling hook requested
DescriptionThis was reported by Happy Striker in the forum:

If you have two grappling hook and forget which one is the one you currently have activated you apparently can't tell by looking at your inventory. Since this may result in instant deaths, it should be taken care of.
Additional InformationOrginal Nachricht:
Enterhaken: Im Inventar oben wäre es durchaus praktisch, wenn man an einem Enterhaken hängt, dass unter dem verwendeten ein kleiner Indikator angezeigt wird. Ansonsten passiert es leicht, dass man den falschen (wenn man zwei im Inventar hat) abfeuert. Vielleicht könnte man dieser Stelle gleich das ganze Handling mit den Enterhaken so anpassen, dass automatisch zwischen den zweien im Inventar gewechselt wird.
TagsNo tags attached.
Attached Files

2016-07-31 22:03   
Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address:

Changeset 8966df8 by Clonkonaut <>
Grapple bow: Show hook in extra slot (0001768).

This will give you visible feedback if the hook is fired or not. Perfect for dual hook handling situations. Library_HasExtraSlot is used to show this but IsContainer returns false. This will prevent hook extraction using the interaction menu. Removing the hook from the grapple bow will cause errors (this should probably be taken care of sometime).

2016-07-31 22:03   
You can now see which grapple bow has been fired.

Issue History
2016-06-26 22:19alaNew Issue
2016-07-31 22:03occNote Added: 0005227
2016-07-31 22:03ClonkonautNote Added: 0005228
2016-07-31 22:03ClonkonautStatusnew => resolved
2016-07-31 22:03ClonkonautResolutionopen => fixed
2016-07-31 22:03ClonkonautAssigned To => Clonkonaut