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0001708OpenClonkObjectspublic2016-03-30 17:422017-10-25 23:11
ReporterArmin 
Assigned ToClonkonaut 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version8.0Fixed in Version 
Summary0001708: Sometimes the elevator does not stop at the Clonk's position
DescriptionUnder rare circumstances, the elevator will not stop at the calling Clonk.
Steps To ReproduceFor some reasons, this does always happen if you start Ruby Lake from http://forum.openclonk.org/topic_show.pl?pid=31555#pid31555

1. Start the basemelee with one player.
2. Go into the enemy base (all doors except the lowest one will open automatically)
3. Call the elevator from the middle. The elevator will rise to the top ignoring the position of the Clonk.

While this is no total normal situation (normally elevators are build by Clonks in the same round so the owner is different), this bug somehow occurred in a normal settlement round some time ago.
TagsNo tags attached.
Attached Files

Notes
(0005819)
occ   
2017-10-25 23:10   
Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address:
https://git.openclonk.org/openclonk.git/commitdiff/ea301d728980eff1bb9afd14241c0cfb267be16e

Changeset ea301d7 by Clonkonaut <Armag3ddon@web.de>
Double elevator: transfer MoveTo calls to master case (0001708).

(0005820)
Clonkonaut   
2017-10-25 23:11   
This wasn't about ownership but a special bug with the double elevator. Fixed now.

Issue History
2016-03-30 17:42ArminNew Issue
2017-08-05 13:58MaikelTarget Version => 8.0
2017-10-25 23:10occNote Added: 0005819
2017-10-25 23:11ClonkonautAssigned To => Clonkonaut
2017-10-25 23:11ClonkonautStatusnew => resolved
2017-10-25 23:11ClonkonautResolutionopen => fixed
2017-10-25 23:11ClonkonautNote Added: 0005820