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0001437OpenClonkEngine - Graphicspublic2015-11-05 08:252017-10-26 13:34
ReporterZapper 
Assigned ToClonk-Karl 
PrioritylowSeverityminorReproducibilityalways
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version 
Target Versiongit masterFixed in Version 
Summary0001437: GFX_BLIT_ClrSfc_OwnClr does not work for meshes
DescriptionAS the summary says. The parts that should be in the player colour are always also modulated by the SetClrModulation color.
It's probably just never been implemented in the new shaders.
Steps To ReproduceSelect Clonk in developer's mode.
Enter:
SetObjectBlitMode(GFX_BLIT_ClrSfc_OwnClr)
SetClrModulation(RGB(200, 10, 10))

Expected: Clonk base turns red but player-areas are still in player colour.
Actual: Everything turns red.
TagsNo tags attached.
Attached Files

Notes
(0005851)
Clonkonaut   
2017-10-26 13:34   
Never release blocking, detached target version.

Issue History
2015-11-05 08:25ZapperNew Issue
2015-11-06 17:14Clonk-KarlAssigned To => Clonk-Karl
2015-11-06 17:14Clonk-KarlStatusnew => assigned
2017-08-05 09:07MaikelTarget Version7.1 (Bugfix update) => 8.0
2017-10-26 13:34ClonkonautTarget Version8.0 => git master
2017-10-26 13:34ClonkonautNote Added: 0005851