OpenClonk Bugtracker - OpenClonk
View Issue Details
0001045OpenClonkObjectspublic2014-02-23 21:582017-08-20 11:32
Reporterala 
Assigned To 
PrioritylowSeveritytrivialReproducibilityalways
StatusconfirmedResolutionopen 
PlatformWindows 7 64bitOSOS Version
Product Version 
Target Version9.0Fixed in Version 
Summary0001045: Female Clonks have male names
DescriptionWell, my chick is named Forman.
TagsNo tags attached.
Attached Files

Notes
(0002973)
Sven2   
2014-02-23 23:32   
http://commons.wikimedia.org/wiki/File:Peale%27s_Mrs._David_Forman_and_child_IMG_3779.JPG
(0003975)
Armin   
2015-10-19 14:04   
What about adding some neutral names of this list (http://forum.openclonk.org/topic_show.pl?pid=26124#pid26124) to the current one (https://git.openclonk.org/openclonk.git/blob/refs/heads/master:/planet/System.ocg/Names.txt). Then we have some names with a slightly female touch as well since the list is supposed to be female.

As I said in the thread, most of the current names are neutral in my opinion. Plus, you can switch the gender and the name at any time anyway.
(0003981)
ala   
2015-10-20 22:15   
Can the clonks not have a second name entry in the defcore? And if you switch gender you switch the name :)?
(0003984)
Armin   
2015-10-21 09:48   
Changing existing names would be confusing. If you name a Clonk "ala", that name should be permanent. If your Clonk was not renamed and his old generated name Alfons turns to Aino, I would search my much played Alfons. Who is who?
(0004016)
Clonkonaut   
2015-10-26 13:11   
I'm not too eager for changing names, too. But I don't think we should care too much for gender changing. If you do that in your player file, it's your responsibility to rename your clonks.
If a scenario designers decided that only a certain skin should be used, it's his (or her!) fault to not change the name!

Question remains what we want to do about this. Having to different lists and assign a name by checking the chosen skin or the gender variable in the clonk after recruitment?

Maybe we should just remove clonk names at all and just show the player name all the time ;)
(0004093)
ala   
2015-11-09 00:35   
Ok, no name changing.

>Question remains what we want to do about this. Having to different lists and assign a name by checking the chosen skin or the gender variable in the clonk after recruitment?

That sounds like a simple solution. At this point it could also be checked if the clonk would be named "Peter 2" since the name is already taken by another crew member, and assign a new one to it.

As for names we take:
I looked at the list linked by armin and in my opinion it has unfortunately a lot of hard to pronounce names. We should simplify a few of them.

If we decide to go with this approach I will do that.
(0004095)
ala   
2015-11-09 12:03   
Simplified some names that should be hard to pronounce for foreigners: https://dl.dropboxusercontent.com/u/34602860/Namelist.txt
(0004097)
Armin   
2015-11-09 21:07   
Sounds good
(0004172)
Clonkonaut   
2015-11-30 12:09   
I don't think this will make it into 7.0

Changed it to 8.0

Issue History
2014-02-23 21:58alaNew Issue
2014-02-23 23:32Sven2Note Added: 0002973
2015-10-16 00:33Sven2Target Version => 7.0
2015-10-19 14:04ArminNote Added: 0003975
2015-10-20 22:15alaNote Added: 0003981
2015-10-21 09:48ArminNote Added: 0003984
2015-10-26 13:11ClonkonautNote Added: 0004016
2015-10-26 13:11ClonkonautStatusnew => feedback
2015-11-09 00:35alaNote Added: 0004093
2015-11-09 00:35alaStatusfeedback => new
2015-11-09 12:03alaNote Added: 0004095
2015-11-09 21:07ArminNote Added: 0004097
2015-11-30 12:09ClonkonautNote Added: 0004172
2015-11-30 12:09ClonkonautStatusnew => confirmed
2015-11-30 12:09ClonkonautTarget Version7.0 => 8.0
2017-08-20 11:32ZapperTarget Version8.0 => 9.0