View Revisions: Issue #1984
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Summary | 0001984: Cable cars: open issues | ||
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Revision | 2018-03-31 09:13 by Maikel | ||
Description | Here is a list of open issues before we can use the cable cars: * Ensure cable car network is easy to set up by player. * Test and fix scenario saving. * Design unit tests and fix arising issues. * Test system a few times in a real world example (like HorridHighway). * Ensure straight cables and break when an solid obstacle somehow appears (earthquake, constructed basement). * Power consumption. This is stuff that is nice to have: * Optimal path finding and resource distribution by the cars from and to producers. * Add a way for clonks to ride in the cable cars (just sit in lorries?). * Forward interaction menu of vehicle picked up by hoist to the hoist itself. * Allow to place construction rotated 45 degrees to go across sharp corners. * Add a way to remove a cable between to crossings. |
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Revision | 2018-03-31 08:58 by Maikel | ||
Description | Here is a list of open issues before we can use the cable cars: * Ensure cable car network is easy to set up by player. * Test and fix scenario saving. * Design unit tests and fix arising issues. * Test system a few times in a real world example (like HorridHighway). * Ensure straight cables and break when an solid obstacle somehow appears (earthquake, constructed basement). * Power consumption. This is stuff that is nice to have: * Optimal path finding and resource distribution by the cars from and to producers. * Add a way for clonks to ride in the cable cars (just sit in lorries?). * Forward interaction menu of vehicle picked up by hoist to the hoist itself. * Allow to place construction rotated 45 degrees to go across sharp corners. |
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Revision | 2018-01-26 11:13 by Maikel | ||
Description | Here is a list of open issues before we can use the cable cars: * Ensure cable car network is easy to set up by player. * Test and fix scenario saving. * Design unit tests and fix arising issues. * Test system a few times in a real world example (like HorridHighway). * Implement a maximum length for a cable. * Ensure straight cables and break when an solid obstacle somehow appears. This is stuff that is nice to have: * Optimal path finding and resource distribution by the cars from and to producers. * Add a way for clonks to ride in the cable cars (just sit in lorries?). * Forward interaction menu of vehicle picked up by hoist to the hoist itself. * Allow to place construction rotated 45 degrees to go across sharp corners. |
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Revision | 2018-01-26 11:12 by Maikel | ||
Description | Here is a list of open issues before we can use the cable cars: * Ensure cable car network is easy to set up by player. * Test and fix scenario saving. * Design unit tests and fix arising issues. * Test system a few times in a real world example (like HorridHighway). * Implement a maximum length for a cable. * Ensure straight cables and break when an solid obstacle somehow appears. This is stuff that is nice to have: * Optimal path finding and resource distribution by the cars from and to producers. * Add a way for clonks to ride in the cable cars (just sit in lorries?). * Forward interaction menu of vehicle picked up by hoist to the hoist itself. |
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Revision | 2018-01-26 07:41 by Maikel | ||
Description | Here is a list of open issues before we can use the cable cars: * Ensure cable car network is easy to set up by player. * Test and fix scenario saving. * Design unit tests and fix arising issues. * Test system a few times in a real world example (like HorridHighway). This is stuff that is nice to have: * Optimal path finding and resource distribution by the cars from and to producers. * Add a way for clonks to ride in the cable cars (just sit in lorries?). * Forward interaction menu of vehicle picked up by hoist to the hoist itself. |
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Revision | 2018-01-26 07:41 by Maikel | ||
Description | Here is a list of open issues before we can use the cable cars: * Ensure cable car network is easy to set up by player. * Test and fix scenario saving. * Design unit tests and fix arising issues. * Test system in at least one real world example (like HorridHighway). This is stuff that is nice to have: * Optimal path finding and resource distribution by the cars from and to producers. * Add a way for clonks to ride in the cable cars (just sit in lorries?). * Forward interaction menu of vehicle picked up by hoist to the hoist itself. |
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Revision | 2018-01-25 15:22 by Maikel | ||
Description | Here is a list of open issues before we can use the cable cars: * Ensure cable car network is easy to set up by player. * Test and fix scenario saving. * Design unit tests and fix arising issues. * Test system in at least one real world example (like HorridHighway). This is stuff that is nice to have: * Optimal path finding and resource distribution by the cars from and to producers. * Add a way for clonks to ride in the cable cars (just sit in lorries?). |
||
Revision | 2018-01-25 15:22 by Maikel | ||
Description | Here is a list of open issues before we can use the cable cars: * Ensure cable car network is easy to set up by player. * Test and fix scenario saving. * Design unit tests and fix arising issues. * Test system in at least one real world example (like HorridHighway). This is stuff that is nice to have: * Optimal path finding and resource distribution by the cars from and to producers. |