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2019-07-24 01:13 UTC

View Revisions: Issue #1984

Summary 0001984: Cable cars: open issues
Revision 2018-03-31 09:13 by Maikel
Description Here is a list of open issues before we can use the cable cars:
* Ensure cable car network is easy to set up by player.
* Test and fix scenario saving.
* Design unit tests and fix arising issues.
* Test system a few times in a real world example (like HorridHighway).
* Ensure straight cables and break when an solid obstacle somehow appears (earthquake, constructed basement).
* Power consumption.


This is stuff that is nice to have:
* Optimal path finding and resource distribution by the cars from and to producers.
* Add a way for clonks to ride in the cable cars (just sit in lorries?).
* Forward interaction menu of vehicle picked up by hoist to the hoist itself.
* Allow to place construction rotated 45 degrees to go across sharp corners.
* Add a way to remove a cable between to crossings.
Revision 2018-03-31 08:58 by Maikel
Description Here is a list of open issues before we can use the cable cars:
* Ensure cable car network is easy to set up by player.
* Test and fix scenario saving.
* Design unit tests and fix arising issues.
* Test system a few times in a real world example (like HorridHighway).
* Ensure straight cables and break when an solid obstacle somehow appears (earthquake, constructed basement).
* Power consumption.


This is stuff that is nice to have:
* Optimal path finding and resource distribution by the cars from and to producers.
* Add a way for clonks to ride in the cable cars (just sit in lorries?).
* Forward interaction menu of vehicle picked up by hoist to the hoist itself.
* Allow to place construction rotated 45 degrees to go across sharp corners.
Revision 2018-01-26 11:13 by Maikel
Description Here is a list of open issues before we can use the cable cars:
* Ensure cable car network is easy to set up by player.
* Test and fix scenario saving.
* Design unit tests and fix arising issues.
* Test system a few times in a real world example (like HorridHighway).
* Implement a maximum length for a cable.
* Ensure straight cables and break when an solid obstacle somehow appears.


This is stuff that is nice to have:
* Optimal path finding and resource distribution by the cars from and to producers.
* Add a way for clonks to ride in the cable cars (just sit in lorries?).
* Forward interaction menu of vehicle picked up by hoist to the hoist itself.
* Allow to place construction rotated 45 degrees to go across sharp corners.
Revision 2018-01-26 11:12 by Maikel
Description Here is a list of open issues before we can use the cable cars:
* Ensure cable car network is easy to set up by player.
* Test and fix scenario saving.
* Design unit tests and fix arising issues.
* Test system a few times in a real world example (like HorridHighway).
* Implement a maximum length for a cable.
* Ensure straight cables and break when an solid obstacle somehow appears.


This is stuff that is nice to have:
* Optimal path finding and resource distribution by the cars from and to producers.
* Add a way for clonks to ride in the cable cars (just sit in lorries?).
* Forward interaction menu of vehicle picked up by hoist to the hoist itself.
Revision 2018-01-26 07:41 by Maikel
Description Here is a list of open issues before we can use the cable cars:
* Ensure cable car network is easy to set up by player.
* Test and fix scenario saving.
* Design unit tests and fix arising issues.
* Test system a few times in a real world example (like HorridHighway).


This is stuff that is nice to have:
* Optimal path finding and resource distribution by the cars from and to producers.
* Add a way for clonks to ride in the cable cars (just sit in lorries?).
* Forward interaction menu of vehicle picked up by hoist to the hoist itself.
Revision 2018-01-26 07:41 by Maikel
Description Here is a list of open issues before we can use the cable cars:
* Ensure cable car network is easy to set up by player.
* Test and fix scenario saving.
* Design unit tests and fix arising issues.
* Test system in at least one real world example (like HorridHighway).


This is stuff that is nice to have:
* Optimal path finding and resource distribution by the cars from and to producers.
* Add a way for clonks to ride in the cable cars (just sit in lorries?).
* Forward interaction menu of vehicle picked up by hoist to the hoist itself.
Revision 2018-01-25 15:22 by Maikel
Description Here is a list of open issues before we can use the cable cars:
* Ensure cable car network is easy to set up by player.
* Test and fix scenario saving.
* Design unit tests and fix arising issues.
* Test system in at least one real world example (like HorridHighway).


This is stuff that is nice to have:
* Optimal path finding and resource distribution by the cars from and to producers.
* Add a way for clonks to ride in the cable cars (just sit in lorries?).
Revision 2018-01-25 15:22 by Maikel
Description Here is a list of open issues before we can use the cable cars:
* Ensure cable car network is easy to set up by player.
* Test and fix scenario saving.
* Design unit tests and fix arising issues.
* Test system in at least one real world example (like HorridHighway).


This is stuff that is nice to have:
* Optimal path finding and resource distribution by the cars from and to producers.