View Revisions: Issue #1871
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Summary | 0001871: Improvements to liquid system | ||
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Revision | 2018-12-25 14:55 by Marky | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * [Done] Let a pump only pump certain liquids (interaction menu). * [Done] Allow to pump from a tank like the steam engine or foundry. * [Done] Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. * Use new type effects in the libraries. * Implement a proper check when swapping pipelines at the pump. * [Done] Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains. * [Done] Fix the liquid test scenarios. * Improve the liquid test scenarios. * [Done] Move cut pipes into the inventory of the clonk if a free slot is available. * [Done] Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining. * Add an easier way to attach and detach pipes from the diving helmet. Note: Attaching to the diving helmet is possible via inventory already. Cutting the lines is more complicated, though. |
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Revision | 2018-12-25 14:11 by Marky | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * [Done] Let a pump only pump certain liquids (interaction menu). * [Done] Allow to pump from a tank like the steam engine or foundry. * [Done] Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. * Use new type effects in the libraries. * Implement a proper check when swapping pipelines at the pump. * [Done] Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains. * [Done] Fix the liquid test scenarios. * Improve the liquid test scenarios. * Move cut pipes into the inventory of the clonk if a free slot is available. * [Done] Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining. * Add an easier way to attach and detach pipes from the diving helmet. |
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Revision | 2018-01-24 18:17 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * [Done] Let a pump only pump certain liquids (interaction menu). * [Done] Allow to pump from a tank like the steam engine or foundry. * [Done] Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. * Use new type effects in the libraries. * Implement a proper check when swapping pipelines at the pump. * [Done] Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains. * Fix and improve the liquid test scenarios. * Move cut pipes into the inventory of the clonk if a free slot is available. * [Done] Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining. * Add an easier way to attach and detach pipes from the diving helmet. |
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Revision | 2018-01-24 17:28 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * [Done] Let a pump only pump certain liquids (interaction menu). * [Done] Allow to pump from a tank like the steam engine or foundry. * [Done] Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. * Use new type effects in the libraries. * Implement a proper check when swapping pipelines at the pump. * Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains. * Fix and improve the liquid test scenarios. * Move cut pipes into the inventory of the clonk if a free slot is available. * [Done] Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining. * Add an easier way to attach and detach pipes from the diving helmet. |
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Revision | 2018-01-13 10:41 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * [Done] Let a pump only pump certain liquids (interaction menu). * [Done] Allow to pump from a tank like the steam engine or foundry. * [Done] Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. * Use new type effects in the libraries. * Implement a proper check when swapping pipelines at the pump. * Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains. * Fix and improve the liquid test scenarios. * Move cut pipes into the inventory of the clonk if a free slot is available. * Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining. * Add an easier way to attach and detach pipes from the diving helmet. |
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Revision | 2018-01-13 10:07 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * [Done] Let a pump only pump certain liquids (interaction menu). * [Done] Allow to pump from a tank like the steam engine or foundry. * [Done] Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. * Use new type effects in the libraries. * Implement a proper check when swapping pipelines at the pump. * Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains. * Fix and improve the liquid test scenarios. * Move cut pipes into the inventory of the clonk if a free slot is available. * Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining. |
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Revision | 2018-01-13 10:07 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * [Done] Let a pump only pump certain liquids (interaction menu). * [Done] Allow to pump from a tank like the steam engine or foundry. * [Done] Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. * Use new type effects in the libraries. * Implement a proper check when swapping pipelines at the pump. * Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains. * Fix the liquid test scenarios. * Move cut pipes into the inventory of the clonk if a free slot is available. * Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining. |
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Revision | 2018-01-13 09:58 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * [Done] Let a pump only pump certain liquids (interaction menu). * [Done] Allow to pump from a tank like the steam engine or foundry. * [Done] Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. * Use new type effects in the libraries. * Implement a proper check when swapping pipelines at the pump. * Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains. * Fix the liquid test scenarios. * Move cut lines into the inventory of the clonk if a free slot is available. * Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining. |
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Revision | 2018-01-12 08:05 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * [Done] Let a pump only pump certain liquids (interaction menu). * [Done] Allow to pump from a tank like the steam engine or foundry. * [Done] Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. * Use new type effects in the libraries. * Implement a proper check when swapping pipelines at the pump. * Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains. * Fix the liquid test scenarios. * Move cut lines into the inventory of the clonk if a free slot is available. |
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Revision | 2018-01-12 08:05 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * Let a pump only pump certain liquids (interaction menu). [done] * Allow to pump from a tank like the steam engine or foundry. [done] * Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. * Use new type effects in the libraries. * Implement a proper check when swapping pipelines at the pump. * Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains. * Fix the liquid test scenarios. * Move cut lines into the inventory of the clonk if a free slot is available. |
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Revision | 2016-12-26 19:31 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * Let a pump only pump certain liquids (interaction menu). [done] * Allow to pump from a tank like the steam engine or foundry. [done] * Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. * Use new type effects in the libraries. * Implement a proper check when swapping pipelines at the pump. * Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains. * Fix the liquid test scenarios. |
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Revision | 2016-12-26 19:26 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * Let a pump only pump certain liquids (interaction menu). [done] * Allow to pump from a tank like the steam engine or foundry. [done] * Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. * Use new type effects in the libraries. * Implement a proper check when swapping pipelines at the pump. * Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains. |
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Revision | 2016-12-26 19:24 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * Let a pump only pump certain liquids (interaction menu). [done] * Allow to pump from a tank like the steam engine or foundry. [done] * Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. * Use new type effects in the libraries. |
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Revision | 2016-12-26 19:23 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * Let a pump only pump certain liquids (interaction menu). [done] * Allow to pump from a tank like the steam engine or foundry. [done] * Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. |
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Revision | 2016-12-25 16:52 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * Let a pump only pump certain liquids (interaction menu). [done] * Allow to pump from a tank like the steam engine or foundry. [done] * Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. |
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Revision | 2016-12-19 20:12 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * Let a pump only pump certain liquids (interaction menu). * Allow to pump from a tank like the steam engine or foundry. * Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. * Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option. |
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Revision | 2016-12-19 19:28 by Maikel | ||
Description | Some improvements that can be made: * Allow multiple drain pipes for the pump and assign priority (interaction menu). * Let a pump only pump certain liquids (interaction menu). * Allow to pump from a tank like the steam engine or foundry. * Create a tank structure which can hold more liquid O(10000) pixels. * Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete. |