Anonymous Login
2019-01-23 20:30 UTC

View Revisions: Issue #1871

Summary 0001871: Improvements to liquid system
Revision 2018-12-25 14:55 by Marky
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* [Done] Let a pump only pump certain liquids (interaction menu).
* [Done] Allow to pump from a tank like the steam engine or foundry.
* [Done] Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
* Use new type effects in the libraries.
* Implement a proper check when swapping pipelines at the pump.
* [Done] Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains.
* [Done] Fix the liquid test scenarios.
* Improve the liquid test scenarios.
* [Done] Move cut pipes into the inventory of the clonk if a free slot is available.
* [Done] Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining.
* Add an easier way to attach and detach pipes from the diving helmet.
  Note: Attaching to the diving helmet is possible via inventory already.
  Cutting the lines is more complicated, though.
Revision 2018-12-25 14:11 by Marky
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* [Done] Let a pump only pump certain liquids (interaction menu).
* [Done] Allow to pump from a tank like the steam engine or foundry.
* [Done] Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
* Use new type effects in the libraries.
* Implement a proper check when swapping pipelines at the pump.
* [Done] Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains.
* [Done] Fix the liquid test scenarios.
* Improve the liquid test scenarios.
* Move cut pipes into the inventory of the clonk if a free slot is available.
* [Done] Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining.
* Add an easier way to attach and detach pipes from the diving helmet.
Revision 2018-01-24 18:17 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* [Done] Let a pump only pump certain liquids (interaction menu).
* [Done] Allow to pump from a tank like the steam engine or foundry.
* [Done] Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
* Use new type effects in the libraries.
* Implement a proper check when swapping pipelines at the pump.
* [Done] Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains.
* Fix and improve the liquid test scenarios.
* Move cut pipes into the inventory of the clonk if a free slot is available.
* [Done] Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining.
* Add an easier way to attach and detach pipes from the diving helmet.
Revision 2018-01-24 17:28 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* [Done] Let a pump only pump certain liquids (interaction menu).
* [Done] Allow to pump from a tank like the steam engine or foundry.
* [Done] Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
* Use new type effects in the libraries.
* Implement a proper check when swapping pipelines at the pump.
* Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains.
* Fix and improve the liquid test scenarios.
* Move cut pipes into the inventory of the clonk if a free slot is available.
* [Done] Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining.
* Add an easier way to attach and detach pipes from the diving helmet.
Revision 2018-01-13 10:41 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* [Done] Let a pump only pump certain liquids (interaction menu).
* [Done] Allow to pump from a tank like the steam engine or foundry.
* [Done] Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
* Use new type effects in the libraries.
* Implement a proper check when swapping pipelines at the pump.
* Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains.
* Fix and improve the liquid test scenarios.
* Move cut pipes into the inventory of the clonk if a free slot is available.
* Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining.
* Add an easier way to attach and detach pipes from the diving helmet.
Revision 2018-01-13 10:07 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* [Done] Let a pump only pump certain liquids (interaction menu).
* [Done] Allow to pump from a tank like the steam engine or foundry.
* [Done] Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
* Use new type effects in the libraries.
* Implement a proper check when swapping pipelines at the pump.
* Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains.
* Fix and improve the liquid test scenarios.
* Move cut pipes into the inventory of the clonk if a free slot is available.
* Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining.
Revision 2018-01-13 10:07 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* [Done] Let a pump only pump certain liquids (interaction menu).
* [Done] Allow to pump from a tank like the steam engine or foundry.
* [Done] Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
* Use new type effects in the libraries.
* Implement a proper check when swapping pipelines at the pump.
* Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains.
* Fix the liquid test scenarios.
* Move cut pipes into the inventory of the clonk if a free slot is available.
* Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining.
Revision 2018-01-13 09:58 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* [Done] Let a pump only pump certain liquids (interaction menu).
* [Done] Allow to pump from a tank like the steam engine or foundry.
* [Done] Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
* Use new type effects in the libraries.
* Implement a proper check when swapping pipelines at the pump.
* Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains.
* Fix the liquid test scenarios.
* Move cut lines into the inventory of the clonk if a free slot is available.
* Fix issues with disconnecting multiple lines of refinery drain in Rapid Refining.
Revision 2018-01-12 08:05 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* [Done] Let a pump only pump certain liquids (interaction menu).
* [Done] Allow to pump from a tank like the steam engine or foundry.
* [Done] Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
* Use new type effects in the libraries.
* Implement a proper check when swapping pipelines at the pump.
* Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains.
* Fix the liquid test scenarios.
* Move cut lines into the inventory of the clonk if a free slot is available.
Revision 2018-01-12 08:05 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* Let a pump only pump certain liquids (interaction menu). [done]
* Allow to pump from a tank like the steam engine or foundry. [done]
* Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
* Use new type effects in the libraries.
* Implement a proper check when swapping pipelines at the pump.
* Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains.
* Fix the liquid test scenarios.
* Move cut lines into the inventory of the clonk if a free slot is available.
Revision 2016-12-26 19:31 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* Let a pump only pump certain liquids (interaction menu). [done]
* Allow to pump from a tank like the steam engine or foundry. [done]
* Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
* Use new type effects in the libraries.
* Implement a proper check when swapping pipelines at the pump.
* Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains.
* Fix the liquid test scenarios.
Revision 2016-12-26 19:26 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* Let a pump only pump certain liquids (interaction menu). [done]
* Allow to pump from a tank like the steam engine or foundry. [done]
* Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
* Use new type effects in the libraries.
* Implement a proper check when swapping pipelines at the pump.
* Implement proper checks for air pipes and their connections, they sometimes transform drains to source pipes and vice versa, i.e. the pump can have two drains.
Revision 2016-12-26 19:24 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* Let a pump only pump certain liquids (interaction menu). [done]
* Allow to pump from a tank like the steam engine or foundry. [done]
* Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
* Use new type effects in the libraries.
Revision 2016-12-26 19:23 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* Let a pump only pump certain liquids (interaction menu). [done]
* Allow to pump from a tank like the steam engine or foundry. [done]
* Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Allow to block the pipe at its end, so that one does not pump water into places while transporting the pipe.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
Revision 2016-12-25 16:52 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* Let a pump only pump certain liquids (interaction menu). [done]
* Allow to pump from a tank like the steam engine or foundry. [done]
* Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
Revision 2016-12-19 20:12 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* Let a pump only pump certain liquids (interaction menu).
* Allow to pump from a tank like the steam engine or foundry.
* Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.
* Transfer liquid from barrel to foundry works, but back is a pain and the barrel needs to be opened before. Make this easier by looking into possible liquid containers in the clonk as secondary option.
Revision 2016-12-19 19:28 by Maikel
Description Some improvements that can be made:
* Allow multiple drain pipes for the pump and assign priority (interaction menu).
* Let a pump only pump certain liquids (interaction menu).
* Allow to pump from a tank like the steam engine or foundry.
* Create a tank structure which can hold more liquid O(10000) pixels.
* Give the pipe a mode where it floats on liquids, this can be useful in general, but also in the future for pumping concrete.