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2018-02-23 23:10 CET

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IDProjectCategoryView StatusLast Update
0001994OpenClonkObjectspublic2018-02-11 19:40
ReporterClonkonaut 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
StatusnewResolutionopen 
PlatformPCOSWindowsOS Version10
Product Version 
Target Versiongit masterFixed in Version 
Summary0001994: Fire ignores no friendly fire rule
DescriptionAs with 0001993, I just leave this here to inquire if this is intended or not. I don't have any strong opinion on this. You can consider fire to be 'neutral' or unfriendly to everyone.

But it creates the situation where you can freely toss dynamite at your allies without remorse but not a lantern (or have the dynamite ignite some lumps of coal).
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-Notes

~0006123

Zapper (developer)

If anyone considers this:
Just disabling the fire damage for allied fire is probably not a good solution, because you could still incinerate your allies then and they would probably be immune to lava afterwards.

So solving this issue would mean removing incineration by allied fire. Is that wanted?

~0006125

Maikel (developer)

Indeed this is rather non-trivial to implement, so until someone finds a nice and easy solution I would suggest to not block fire for the time being.
+Notes

-Issue History
Date Modified Username Field Change
2018-02-11 15:00 Clonkonaut New Issue
2018-02-11 15:00 Clonkonaut Description Updated View Revisions
2018-02-11 15:01 Clonkonaut Description Updated View Revisions
2018-02-11 15:04 Zapper Note Added: 0006123
2018-02-11 19:40 Maikel Note Added: 0006125
+Issue History