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2018-03-17 21:06 CET

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IDProjectCategoryView StatusLast Update
0001976OpenClonkScenariospublic2018-01-13 09:51
Assigned ToMarky 
PlatformPCOSWindowsOS Version10
Product Version 
Target Version8.1Fixed in Versiongit master 
Summary0001976: Fight for GIDL: GIDL moves
DescriptionThe statue moves around when being attacked.
TagsNo tags attached.
Attached Files




Marky (developer)

Does it change the actual position, or does it "flinch", i.e. something with the animation?


Clonkonaut (developer)

Position change, like living objects when being hit (because it is a living object).


Marky (developer)

Then I know the reason: Originally the GIDL was stuck in the ground. That looked strange, so I moved it upwards...


occ (reporter)

Hi! There's been a check-in that references this bug. For more information you can visit the repository browser at this address:

Changeset 78060d5 by Mark <>
Fix 0001976: Prevent GIDL from moving
The GIDL is now C4D_Living and C4D_StaticBack, preventing it from moving. At first I thought that adding an underground vertex would be sufficient, but that still made the idol move/shake when hit.


-Issue History
Date Modified Username Field Change
2018-01-11 16:58 Clonkonaut New Issue
2018-01-11 18:32 Marky Note Added: 0006031
2018-01-11 20:37 Clonkonaut Note Added: 0006034
2018-01-11 22:11 Marky Note Added: 0006035
2018-01-13 09:50 occ Note Added: 0006042
2018-01-13 09:51 Marky Assigned To => Marky
2018-01-13 09:51 Marky Status new => resolved
2018-01-13 09:51 Marky Resolution open => fixed
2018-01-13 09:51 Marky Fixed in Version => git master
+Issue History