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2017-11-21 15:03 CET

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IDProjectCategoryView StatusLast Update
0001914OpenClonkObjectspublic2017-11-11 10:46
ReporterFulgen 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
StatusnewResolutionopen 
Product Version 
Target Version8.1Fixed in Version 
Summary0001914: Don't cancel reloading when changing action
DescriptionWhen a clonk gets hit while reloading and tumbles (or when he changes his action), the reloading process is aborted and you have to start from the beginning (when this reloading attempt succeeded, it automatically starts aiming, why?). Instead, I would propose saving the reload process and continuing when you can reload, like in CR Hazard (maybe OC Hazard too, dunno)
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~0005897

Maikel (developer)

I think the current behavior has been intended by the developers, so you need some stronger arguments for why we need this change.
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-Issue History
Date Modified Username Field Change
2017-05-21 12:39 Fulgen New Issue
2017-11-10 19:07 Maikel Note Added: 0005897
2017-11-11 10:46 Maikel Target Version => 8.1
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