|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001906||OpenClonk||Objects||public||2017-04-18 14:02||2017-04-30 16:24|
|Target Version||Fixed in Version|
|Summary||0001906: Last man standing keeps creating new Rule_Relaunch objects|
|Description||If you place the Last man standing rule in your scenario, it will also create Rule_Relaunch if it didnt exist already. But if you save the scenario and load it again, it will create a new one so after a few sessions you have like 10 Rule_Relaunchs in your Objects.c which makes it impossible to edit the settings of the relaunch rule since the new one is one that seems to have impact on the game.|
|Additional Information||Maybe relevant:|
return FindObject(Find_ID(Rule_Relaunch)) || CreateObject(Rule_Relaunch);
|Tags||No tags attached.|
|The LastManStanding rule itself only creates Rule_Relaunch if it isn't present and the player wins a relaunch by killing other players. But even then the condition to create the rule shouldn't fail...|
There is no last man standing rule.
The goal does not seem to involve the relaunch rule. So where is the problem exactly?
|2017-04-18 14:02||Armin||New Issue|
|2017-04-18 16:04||Fulgen||Note Added: 0005656|
|2017-04-30 16:24||Maikel||Note Added: 0005670|