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2017-09-20 11:15 CEST

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IDProjectCategoryView StatusLast Update
0001906OpenClonkObjectspublic2017-08-05 16:26
Assigned To 
Product Version 
Target Version8.0Fixed in Version 
Summary0001906: Last man standing keeps creating new Rule_Relaunch objects
DescriptionIf you place the Last man standing rule in your scenario, it will also create Rule_Relaunch if it didnt exist already. But if you save the scenario and load it again, it will create a new one so after a few sessions you have like 10 Rule_Relaunchs in your Objects.c which makes it impossible to edit the settings of the relaunch rule since the new one is one that seems to have impact on the game.
Additional InformationMaybe relevant:

return FindObject(Find_ID(Rule_Relaunch)) || CreateObject(Rule_Relaunch);
TagsNo tags attached.
Attached Files




Fulgen (reporter)

The LastManStanding rule itself only creates Rule_Relaunch if it isn't present and the player wins a relaunch by killing other players. But even then the condition to create the rule shouldn't fail...


Maikel (developer)

There is no last man standing rule.

The goal does not seem to involve the relaunch rule. So where is the problem exactly?


Maikel (developer)

Okay, I see the problem now. Scenario saving of the relaunch rule should check if it is not already created and also some of the properties do not seem to be saved at the moment.

-Issue History
Date Modified Username Field Change
2017-04-18 14:02 Armin New Issue
2017-04-18 16:04 Fulgen Note Added: 0005656
2017-04-30 16:24 Maikel Note Added: 0005670
2017-08-05 15:58 Maikel Target Version => 8.0
2017-08-05 16:26 Maikel Note Added: 0005709
+Issue History