Anonymous Login
2017-03-24 21:03 CET

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0001901OpenClonkObjectspublic2017-03-21 02:30
ReporterK-Pone 
Assigned To 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusnewResolutionopen 
PlatformDesktopOSWindows 7OS Version64 bit
Product Version 
Target VersionFixed in Version 
Summary0001901: Clonk stuck in endless tumbling animation
DescriptionSometimes it happens that the clonk is stuck in an endless tumbling animation. DasWipf and me had this occuring several times when using the edited FrostBolt from his Frozen Fortress edit.

It mostly occurs when some clonk got hit by the FrostBolt, so the effect is created on it, and then later gets hit by either an Arrow, a Javelin or an IronBomb shrapnell. It does not always happen, but this is the way we were mostly able to reproduce this.

This has also happened in the past in some "Kamikaze Cowboys" and "Hot Ice" games. But so far this happened very rarely so there was no know way to reproduce that.

I think this might have something to do with the changed ActMap of the clonk, but I'm not 100% sure about that.
TagsNo tags attached.
Attached Files

-Relationships
+Relationships

-Notes

~0005630

K-Pone (reporter)

Btw the clonk behaves a bit like a rock or something like that what you could pick up and throw around when being dropped somewhere. Unfortunately this doesn't end the tumbling, no matter how fast it's being dropped. Catching an explosion or Fling() however does end it.
+Notes

-Issue History
Date Modified Username Field Change
2017-03-21 02:26 K-Pone New Issue
2017-03-21 02:26 K-Pone File Added: FrozenFortress.ocs.zip
2017-03-21 02:30 K-Pone Note Added: 0005630
+Issue History