Anonymous Login
2017-11-21 15:04 CET

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0001790OpenClonkObjectspublic2017-10-25 15:30
Reporterala 
Assigned To 
PrioritynoneSeverityfeatureReproducibilityN/A
StatusacknowledgedResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0001790: Getting stuck in the elevator case
DescriptionI managed to get myself stuck in the elevator case quite often, and sometimes could not free myself. In multiplayer someone else can do it, but I actually had to abort some rounds in single player mode, which was frustrating.

Solution: Use the semi-solid mask, which is already used for the elevator case.
Additional InformationThis was once already implemented but changed back, because it breaks the tutorial with the Wipf. The Wipf apparently will fall through the elevator, so apparently the solid mask does only recognize Clonks, but not animals - that should be improved.
TagsSemisolid SolidMask
Attached Files

-Relationships
related to 0001810acknowledged Skylands: Make wood platforms pass through 
+Relationships

-Notes

~0005191

Jack Rost (reporter)

This bug also appear when I play in multiplayer with friends. This is game breaking thing.

~0005206

Maikel (developer)

The semisolid mask has different issues still which prevents it from being used for moving objects. So we can only implement it when tested properly beforehand.

~0005207

ala (developer)

If I know what to test I can do it. Maybe we can start a forum branch in Caesars old thread?

~0005236

Clonkonaut (developer)

As far as I am concerned, the new solid masks have general problems due to how materials in Clonk work and aren't universally applicable (no testing needed so far). The elevator is probably the only case were it is okay to have it but a narrow application for just one key (the 'drop through elevator key') is probably a bad idea.

~0005777

Armin (reporter)

Sometimes I think a general "if (Stuck) { SetPosition(GetX(), GetY()-1); }" in the Clonk's StartScale() would be suitable, it works in this particular case, too. Of course, a few more lines to prevent a "glitch head through ceiling" would be needed then...

~0005806

Clonkonaut (developer)

This feature depends on whether we ever properly introduce semi-solid masks into the game (which currently do horrible things when used).

I'll postpone this indefinitely.
+Notes

-Issue History
Date Modified Username Field Change
2016-07-16 18:53 ala New Issue
2016-07-17 15:47 Jack Rost Note Added: 0005191
2016-07-21 09:18 Maikel Note Added: 0005206
2016-07-21 09:36 ala Note Added: 0005207
2016-08-08 13:14 Clonkonaut Note Added: 0005236
2017-09-12 17:26 Armin Note Added: 0005777
2017-10-25 15:26 Clonkonaut Relationship added related to 0001810
2017-10-25 15:28 Clonkonaut Status new => acknowledged
2017-10-25 15:28 Clonkonaut Note Added: 0005806
2017-10-25 15:29 Clonkonaut Priority normal => none
2017-10-25 15:29 Clonkonaut Severity minor => feature
2017-10-25 15:29 Clonkonaut Reproducibility sometimes => N/A
2017-10-25 15:29 Clonkonaut Target Version 8.0 =>
2017-10-25 15:30 Clonkonaut Tag Attached: Semisolid SolidMask
+Issue History