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2017-12-11 18:02 CET

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IDProjectCategoryView StatusLast Update
0001723OpenClonkEngine - Networkpublic2017-09-03 06:49
ReporterK-Pone 
Assigned To 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusacknowledgedResolutionopen 
Product Version 
Target Version8.0Fixed in Version 
Summary0001723: Network Sync Loss in replays
DescriptionIn some replays from network games a Sync Loss will occur after some time and causing the game to end before the replay ends. You can continue the replay and it will play fine, but the console gets spammed with sync loss messages and right after the replay ends you end up with a huge message box with all the sync loss messages, which are quite a lot after some time.
TagsNo tags attached.
Attached Files

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-Notes

~0005636

Isilkor (developer)

We should store the revision used to record a replay inside the file and check/emit a warning if they're different from the current engine.

~0005772

Caesar (developer)

This happens for me. On records that were made with the exact same build and repository…
+Notes

-Issue History
Date Modified Username Field Change
2016-04-19 23:39 K-Pone New Issue
2016-04-19 23:39 K-Pone File Added: 742-MeltingCastle.ocs
2017-03-26 14:49 Isilkor Status new => acknowledged
2017-03-26 14:49 Isilkor Note Added: 0005636
2017-08-05 15:58 Maikel Target Version => 8.0
2017-09-03 06:49 Caesar Note Added: 0005772
+Issue History