|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001529||OpenClonk||Engine||public||2016-01-02 01:44||2016-08-19 11:38|
|Target Version||7.0||Fixed in Version||7.0|
|Summary||0001529: Disable splitscreen|
|Description||We should consider disabling splitscreen. The easiest way I can think of right now is to prevent a local client from selecting more than one player in the menu (we can ignore people who hack the registry).|
There are several issues connected to splitscreen:
With no working gamepad controls, there is no way a second player can ever participate in the game.
The new GUI menus do not work on a second screen. They are always shown on the first screen, they use the whole screen resolution for reference and get wrong mouse coordinates so the first player can't even control his own menus.
If anyone ever manages to activate a second player, he will get what looks like an unfinished feature.
|Tags||No tags attached.|
Last edited: 2016-01-02 19:20
Multiple local players are required for testing multiplayer scenarios, so at least it should be not disabled in editor mode.
I wouldn't want to disable it "too deeply" because gamepad support and script gui should be fixed and then splitscreen is still a good feature. There could be a #define which is evaluated and then disables join buttons in the game and lobby.
I didn't intend to remove local multiplayer from the game, yes. Just hide the options to regular players.
A define sounds good. But then we still need to make sure that not more than one player is selected in the player selection menu.
|Yes. On the startup screens (Player label in main menu; list box in player selection screen), selecting a new player could just deselect all previously selected players.|
Originally I wanted to use the split screen feature for the Open Clonk Classic project, the idea was to have multiple keyboard layouts for the other players, similar to the old CR layouts, so that at least 2 players can play with one keyboard.
The other thing that would be pretty neat is the possibility to have two (local) players use the same layout, but pass the controls to another player (see the turn-based hot-shots scenario). This could be realized via script though, I think.
Anyway, these are both very specific applications for user-created content and I think the main game can do fine without split screen.
Even better, if I ever realize the viewport-object, then we could have a scripted pseudo-split-screen again anyway.
|Maybe we can prohibit selecting a player with the same control set as another player as well, as a separate thing.|
|We might want to do that but it can wait until we have again full splitscreen and gamepad support. ;)|
|Only one player is selectable in the menu now.|
|arhiving old resolved bugs|
|2016-01-02 01:44||Clonkonaut||New Issue|
|2016-01-02 01:45||Clonkonaut||Description Updated||View Revisions|
|2016-01-02 19:18||Sven2||Note Added: 0004442|
|2016-01-02 19:20||Sven2||Note Edited: 0004442||View Revisions|
|2016-01-02 20:19||Clonkonaut||Description Updated||View Revisions|
|2016-01-02 20:39||Clonkonaut||Note Added: 0004443|
|2016-01-03 00:53||Sven2||Note Added: 0004451|
|2016-01-03 17:33||Marky||Note Added: 0004453|
|2016-01-04 13:21||Maikel||Note Added: 0004458|
|2016-01-04 13:57||Clonkonaut||Note Added: 0004459|
|2016-01-12 03:33||Clonk-Karl||Note Added: 0004551|
|2016-01-12 03:33||Clonk-Karl||Status||new => resolved|
|2016-01-12 03:33||Clonk-Karl||Fixed in Version||=> 7.0|
|2016-01-12 03:33||Clonk-Karl||Resolution||open => fixed|
|2016-01-12 03:33||Clonk-Karl||Assigned To||=> Clonk-Karl|
|2016-08-19 11:38||Newton||Note Added: 0005272|
|2016-08-19 11:38||Newton||Status||resolved => closed|