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2017-12-11 18:03 CET

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IDProjectCategoryView StatusLast Update
0001426OpenClonkObjectspublic2017-11-21 21:00
ReporterArmin 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusacknowledgedResolutionopen 
Product Version 
Target Version8.0Fixed in Version 
Summary0001426: Stop hangling when not pressing forward
DescriptionThe clonk doesn't stop hangling if you stop pressing the direction. The Clonk always finishes his little push towards. This may look nicer sometimes, but it makes it way harder to move through difficult landscapes, too. It's hardcore to move in front of exactly one position. To make the Clonk stop with spamming left-right while hangling isn't really better than a Clonk that stops hangling when you lead him to stop? Also, you often you jump against a ceiling and you push forwards as well without any reason.

I propose to set the Clonk in default hangling action when the player stops pressing any key. This needs to be tested.
Additional Informationhttp://bugs.openclonk.org/view.php?id=418
TagsNo tags attached.
Attached Files

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-Notes

~0003951

Sven2 (developer)

We could, depending on where in the animation the clonk currently is, play the animation until its next end-point (either backwards or forward) while not moving the clonk.

Playing backwards might look nice because it looks as if the clonk is doing a visible "stop" and backtracking his arms.

~0005911

Marky (developer)

This commit should fix it - since it is sort of experimental (I am happy with the solution, though), I did not mark it as a bug fix yet.

https://git.openclonk.org/openclonk.git/commit/fd7eeecf2cffb206aec16c3716cfcf6a9384e409
+Notes

-Issue History
Date Modified Username Field Change
2015-10-16 07:44 Armin New Issue
2015-10-16 11:27 Clonkonaut Status new => acknowledged
2015-10-16 11:27 Clonkonaut Target Version => 7.0
2015-10-17 01:41 Sven2 Note Added: 0003951
2015-10-27 23:09 Clonkonaut Target Version 7.0 => 8.0
2017-11-21 21:00 Marky Note Added: 0005911
+Issue History