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2017-11-21 15:00 CET

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IDProjectCategoryView StatusLast Update
0001418OpenClonkEngine - Renderingpublic2017-10-26 01:26
ReporterSven2 
Assigned ToPeterW 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusassignedResolutionopen 
PlatformVisual C++ 2008OSWindowsOS Version 
Product Version 
Target Version9.0Fixed in Version 
Summary0001418: Material normals broken?
DescriptionIt looks like material normals and placement normals don't work any more?

* Placement normal, i.e. the border effect you get from stacking materials, only work for "Ore". But there the effect is super strong somehow.
* Other material normals always seem to be illuminated from above

See screenshots.
TagsNo tags attached.
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-Notes

~0004084

Clonkonaut (developer)

This has been fixed, right?

~0004089

Clonk-Karl (administrator)

It has been improved, but it could probably be improved some more. It should not be a blocker for the release, though, in my opinion.
+Notes

-Issue History
Date Modified Username Field Change
2015-10-07 16:35 Sven2 New Issue
2015-10-07 16:35 Sven2 File Added: Screenshot422.png
2015-10-16 02:32 Sven2 Target Version => 7.0
2015-11-04 01:31 Clonkonaut Note Added: 0004084
2015-11-04 01:31 Clonkonaut Assigned To => Clonkonaut
2015-11-04 01:31 Clonkonaut Status new => feedback
2015-11-06 18:15 Clonk-Karl Note Added: 0004089
2015-11-09 22:31 Clonkonaut Target Version 7.0 => 7.1 (Bugfix update)
2015-11-09 22:31 Clonkonaut Assigned To Clonkonaut => PeterW
2015-11-09 22:31 Clonkonaut Status feedback => assigned
2017-08-05 11:07 Maikel Target Version 7.1 (Bugfix update) => 8.0
2017-10-26 01:26 Clonkonaut Target Version 8.0 => 9.0
+Issue History