| Anonymous | Login | Signup for a new account | 2010-09-10 23:41 CEST | ![]() |
| Main | My View | View Issues |
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0000132 | OpenClonk | Engine - Graphics | public | 2010-02-07 23:58 | 2010-04-05 14:39 | |
| Reporter | Ringwall | |||||
| Assigned To | Clonk-Karl | |||||
| Priority | normal | Severity | minor | Reproducibility | always | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | Mercurial tip | |||||
| Fixed in Version | ||||||
| Summary | 0000132: Solid Mask Inverted | |||||
| Description | Solid masks use alpha pixels instead of solid pixels to define solid areas. As suggested by CK, this is probably because of the alpha switch-around for the engine. | |||||
| Tags | No tags attached. | |||||
| Attached Files | ||||||
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2010-02-07 23:58 | Ringwall | New Issue | |
| 2010-04-05 14:39 | Clonk-Karl | Status | new => resolved |
| 2010-04-05 14:39 | Clonk-Karl | Resolution | open => fixed |
| 2010-04-05 14:39 | Clonk-Karl | Assigned To | => Clonk-Karl |
| Copyright © 2000 - 2010 MantisBT Group |