|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001224||OpenClonk||Objects||public||2015-01-11 00:09||2016-08-19 11:45|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0001224: "Release Clonk" in treasure hunt (and other missions)|
|Description||You can easily get stuck in missions and tutorials. There should be an accessible way to kill your own clonk.|
Since we always forget about these rules, maybe add something to kill your clonk by default to all scenarios?
The only scenario where I think suicide is problematic is Maze, but even there we should solve it with delayed respawn rather than not allowing suicide (because you can easily get stuck in Maze).
The method to respawn (by rule menu?) should also be explained in tutorials somehow. Or in a "did you know?" section that is displayed during scenario load time.
|Tags||No tags attached.|
|I started editing the missions. What about Deep Sea Mining? You have two clonks there, should you be able to restart which each one individually or only if you're down to one?|
|Your call. You could also reduce it to one clonk. I think two clonks are nice for long distance works (like one clonk throws stuff into the ocean and the other catches it), but the mission is for newbies and they tend to not use two clonks anyway.|
I added this to all the missions for now. Reworked Deep Sea Mining to one clonk.
I didn't touch any scenario where you have more than one clonk or can buy clonks though.
|2015-01-11 00:09||Sven2||New Issue|
|2015-10-16 02:33||Sven2||Target Version||=> 7.0|
|2015-12-10 11:20||Clonkonaut||Note Added: 0004306|
|2015-12-10 11:20||Clonkonaut||Assigned To||=> Clonkonaut|
|2015-12-10 11:20||Clonkonaut||Status||new => feedback|
|2015-12-10 17:29||Sven2||Note Added: 0004307|
|2015-12-10 17:29||Sven2||Status||feedback => assigned|
|2015-12-10 23:41||Clonkonaut||Note Added: 0004308|
|2015-12-10 23:41||Clonkonaut||Status||assigned => resolved|
|2015-12-10 23:41||Clonkonaut||Resolution||open => fixed|
|2016-08-19 11:45||Newton||Status||resolved => closed|