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IDProjectCategoryView StatusDate SubmittedLast Update
0000120OpenClonkEngine - Renderingpublic2010-01-29 00:122010-01-29 16:00
ReporterRandrian 
Assigned ToClonk-Karl 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Fixed in Version 
Summary0000120: Bowstring doesn't show up
DescriptionFor some reasons the bowstring doesn't show up, when the mesh is attached. When the bow is lying around it is drawn. Also the animations can't be the reason, cause when playing the animations on object-bows the string is displayed correctly.
TagsNo tags attached.
Attached Files

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-  Notes
(0000241)
Ringwall (developer)
2010-01-29 02:25
edited on: 2010-01-29 02:26

I know the bow has around 2 polygons for the bowstring. Maybe the renderer isn't displaying the backside of faces? I think the renderer was having this problem for the musket's trigger and hammer textures.

(0000242)
Clonk-Karl (developer)
2010-01-29 10:02

It indeed does not draw backside polygons. Probably the proper way to fix it is to support the cull_hardware flag in material scripts: http://www.ogre3d.org/docs/manual/manual_16.html#SEC61 [^] which would allow to disable backface culling for specific meshes (or even submeshes).
(0000243)
Clonk-Karl (developer)
2010-01-29 16:00

I have done that.

- Issue History
Date Modified Username Field Change
2010-01-29 00:12 Randrian New Issue
2010-01-29 00:13 Randrian Status new => assigned
2010-01-29 00:13 Randrian Assigned To => Clonk-Karl
2010-01-29 02:25 Ringwall Note Added: 0000241
2010-01-29 02:26 Ringwall Note Edited: 0000241
2010-01-29 10:02 Clonk-Karl Note Added: 0000242
2010-01-29 16:00 Clonk-Karl Note Added: 0000243
2010-01-29 16:00 Clonk-Karl Status assigned => resolved
2010-01-29 16:00 Clonk-Karl Resolution open => fixed


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