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IDProjectCategoryView StatusDate SubmittedLast Update
0000107OpenClonkEngine - Renderingpublic2010-01-24 20:472010-02-26 13:52
ReporterNewton 
Assigned ToClonk-Karl 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Fixed in Version 
Summary0000107: Clonk strechted during swim (still)
DescriptionThe clonk is stretched if he swims sideways. See screenshot
TagsNo tags attached.
Attached Filespng file icon wrong.png [^] (8,560 bytes) 2010-01-24 20:47

- Relationships

-  Notes
(0000237)
Clonk-Karl (developer)
2010-01-26 23:31

Randrian, does Clonk display the mesh differently than when you blend SwimDiveUp and SwimDiveDown in Blender? Just to find out whether it's a problem with the engine code or the animation.
(0000239)
Newton (administrator)
2010-01-27 22:05

By the way, shouldn't it be possible to have a general rotate-animation and a swim animation and blend these two together?
(0000317)
Ringwall (developer)
2010-02-25 08:08

I think this has been fixed. :D Can someone confirm this?
(0000320)
AlteredARMOR (reporter)
2010-02-25 21:40

It seems that it is gone. At least I can not see it anymore.
(0000321)
Newton (administrator)
2010-02-26 13:52

Yes, can't reproduce that anymore. Also recently the other old swim-animation bug (that with the legs and upper body going like this: V) popped up again. But this is another bug. *resolve*

- Issue History
Date Modified Username Field Change
2010-01-24 20:47 Newton New Issue
2010-01-24 20:47 Newton Status new => assigned
2010-01-24 20:47 Newton Assigned To => Clonk-Karl
2010-01-24 20:47 Newton File Added: wrong.png
2010-01-26 23:31 Clonk-Karl Note Added: 0000237
2010-01-27 22:05 Newton Note Added: 0000239
2010-01-29 22:54 Clonk-Karl Status assigned => feedback
2010-02-25 08:08 Ringwall Note Added: 0000317
2010-02-25 21:40 AlteredARMOR Note Added: 0000320
2010-02-26 13:52 Newton Note Added: 0000321
2010-02-26 13:52 Newton Status feedback => resolved
2010-02-26 13:52 Newton Resolution open => fixed


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