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2017-07-28 08:38 CEST

OpenClonk - Roadmap

OpenClonk - 7.1 (Bugfix update) (Scheduled For Release 2016-05-05) View Issues ]
==================================================================
65%
- 0001656: [Objects] Endless tumbling in Kamikaze Cowboys - new.
- 0001652: [Engine] Climbing on the landscape border - new.
- 0000676: [Graphics] Title images for Savegame and Records folders - new.
- 0001628: [Objects] Grab trees from the far distance - new.
- 0001631: [Engine] Crash in network round (FoW & Property) - new.
- 0001600: [Engine] High speed object stuck against material - new.
- 0001565: [Engine - Network] Ignore command available in lobby, cannot be undone in game - new.
- 0001588: [Graphics] Gold Nugget color does not match gold material color - new.
- 0001556: [Scenarios] Rock Bottom: Balance weapon choices - new.
- 0001179: [Engine - GUI] Show message about playing tutorials - new.
- 0001568: [Engine] Molten Monarch: Crash when dieing after GameOver - new.
- 0001567: [Objects] Sound: Pickaxe on granit doesn't fit - new.
- 0001564: [Scenarios] Hot Ice could use some decoration - looks very plain - new.
- 0001566: [Scenarios] Escape the volcano: Black sky but no stars or moon - new.
- 0001562: [Engine - GUI] A click in the network menu is picked up by items - new.
- 0001561: [Scenarios] Molten Monarch, Map design: it's difficult to go up - hence all players are on the same spots - new.
- 0001560: [Scenarios] Molten Monarch: Weapons don't fade out and flood the map - new.
- 0001516: [Engine - GUI] Player uses item although ingame Network Window is opened and focussed - new.
- 0001389: [Engine - C4Script] Aul integer overflow results in strange numbers on 64 bit machines - new.
- 0001376: [Engine] Script callbacks on ClearPointers - new.
- 0001379: [Engine] Loading Sections has issues (Randrian) - feedback.
- 0001619: [Engine - GUI] Gold amount not shown in menu of teammate - acknowledged.
- 0001625: [Scenarios] Guardian of the windmill Feedback (Clonkonaut) - acknowledged.
- 0001109: [Engine - Network] Sync loss on runtime join - acknowledged.
- 0001589: [Engine] Can't type Umlauts ingame (Ubuntu) - confirmed.
- 0000373: [Graphics] Title animation for the clonk (Clonk-Karl) - assigned.
- 0001418: [Engine - Rendering] Material normals broken? (PeterW) - assigned.
- 0001437: [Engine - Graphics] GFX_BLIT_ClrSfc_OwnClr does not work for meshes (Clonk-Karl) - assigned.
- 0001579: [Objects] Show power balance in interaction menu (Maikel) - resolved.
- 0001590: [Objects] Can't finish shooting when riding (Clonkonaut) - resolved.
- 0001639: [Engine - GUI] Arrow count is confusing because of inventory slot numbers (Zapper) - resolved.
- 0001648: [Objects] Changing directions while digging has some flaws (Sven2) - resolved.
- 0001809: [Engine - Graphics] Stretched moving platforms are glitched - resolved.
- 0001637: [Engine - Controls] When ingame, the mouse should be captured (Luchs) - resolved.
- 0001811: [Engine - Graphics] Display bug with goals (Sven2) - resolved.
- 0001770: [Engine - Controls] Climbing to walking transition error with pressing up (Clonkonaut) - resolved.
- 0001551: [Scenarios] Hot Ice spawn positions (Clonkonaut) - resolved.
- 0001558: [Objects] Dynamite Box exploding underwater makes no sound (Clonkonaut) - resolved.
- 0001665: [Objects] Script error in zap (Clonkonaut) - resolved.
- 0001150: [Objects] Acid drilling: Breaking pipes frustrating (Maikel) - resolved.
- 0001595: [Scenarios] Tutorial 7: Pilot does nothing (Maikel) - resolved.
- 0001634: [Scenarios] Tutorial 2 does not explain how to use loam (Maikel) - resolved.
- 0001599: [Scenarios] Tutorial 7: Handle several interactions (Maikel) - resolved.
- 0001633: [Scenarios] Shown hot key for dropping items in the tutorial is confusing (Maikel) - resolved.
- 0001327: [Engine - Controls] Hammer activate with double click (Zapper) - resolved.
- 0001653: [Objects] Zapnest improvements (Zapper) - resolved.
- 0001645: [Objects] Constructions can be placed in front of a complete elevator. (Maikel) - resolved.
- 0001554: [Scenarios] Guardian of the windmill: Menu opened for wrong player (Zapper) - resolved.
- 0001659: [Engine] Crash when iterating through Ctrl + F7 debug modes (Clonk-Karl) - resolved.
- 0001534: [Objects] Elevators should show car placement on construction (Maikel) - resolved.
- 0001660: [Scenarios] Aerobatics: Prevent stuck blimp (Maikel) - resolved.
- 0001647: [Engine] Increasing saving time (Sven2) - resolved.
- 0001649: [Scenarios] Deep Sea Mining: Mission sometimes doesn't end? (Sven2) - resolved.
- 0001612: [Engine - GUI] Tutorial - text is cropped and scrollbar at wrong position (Zapper) - resolved.
- 0001586: [Objects] Construction sites: Basement preview not stretched (Maikel) - resolved.
- 0001549: [Objects] No progress indication when producing items (Zapper) - resolved.
- 0001632: [Scenarios] Clonkomotiv Scenario: Dialogs lack german translation (Clonkonaut) - resolved.
- 0001610: [Objects] script error when golden statue is destroyed in GIDL (Sven2) - resolved.
- 0001636: [Engine - Graphics] Broken graphics after unfinished construction has been drawn since OGL3 change (Clonk-Karl) - resolved.
- 0001635: [Engine - Graphics] Broken flagpole graphics since OGL3 change (Clonk-Karl) - resolved.
- 0001623: [Scenarios] Hot ice: Map generation should favor the middle of the map (Sven2) - resolved.
- 0001622: [Scenarios] Menus overlap in tutorial (Maikel) - resolved.
- 0001593: [Scenarios] Tutorials: NPC and guide dialogues overlap (Maikel) - resolved.
- 0001597: [Scenarios] Tutorial 4: Talking to village elder broken (Maikel) - resolved.
- 0001596: [Scenarios] Tutorial 3: Talking to the lumberjack (Maikel) - resolved.
- 0001617: [Scenarios] Tutorial 3: Construction site can be cancelled (Maikel) - resolved.
- 0001624: [Objects] Grafitti line through the map (Sven2) - resolved.
- 0001626: [Scenarios] Mouse position sometimes off while using pickaxe and shovel in multiplayer (Sven2) - resolved.
- 0001601: [Engine] Make editor main window and property windows resizable under Windows (Sven2) - resolved.
- 0001615: [Scenarios] Crash Landing Mission - plane falls into lava after intro (Sven2) - resolved.
- 0001592: [Scenarios] Tutorials: Guide messages do not fit dialogue size (Zapper) - closed.
- 0001594: [Scenarios] Tutorial 3: Arrow pointing at random rock (Maikel) - closed.
- 0001460: [Objects] Ambient Music: Wrong music selection when switching back and forth between areas (Sven2) - closed.
- 0001521: [Objects] Can't release grapple bow when carrying heavy object. (Maikel) - closed.
- 0001570: [Scenarios] Golden mountain: Use bridge segments (Sven2) - closed.
- 0001573: [Engine] OS X: Can't select font type (Clonk-Karl) - closed.
- 0001598: [Scenarios] Tutorial 7: Airship gets in the way for arrows (Maikel) - closed.
- 0001608: [Engine] Crash in editor mode on certain scenarios (Sven2) - closed.
- 0001621: [Objects] Pink Swim Particle (Sven2) - closed.
- 0001616: [Scenarios] Tutorial 8 - Cannot speak to NPCs, grab lorries or use elevators - closed.
- 0001559: [Scenarios] Molten Monarch: Golden sword balancing (Clonkonaut) - closed.

53 of 81 issue(s) resolved. Progress (65%).

OpenClonk - 7.2 (Scheduled For Release 2016-07-16) View Issues ]
==================================================
60%
- 0001644: [Engine] Missing engine sounds - new.
- 0001663: [Objects] Improvements to airplane (Maikel) - assigned.
- 0001198: [Engine - C4Script] Radial distribution for CreateParticles() (Zapper) - resolved.
- 0001669: [Objects] WallKit antistuck (Maikel) - resolved.
- 0000498: [Objects] Refine KneelDown a little (Maikel) - closed.

3 of 5 issue(s) resolved. Progress (60%).

OpenClonk - 8.0 (Scheduled For Release 2016-12-24) View Issues ]
==================================================
26%
- 0001890: [Engine - Graphics] Show error dialog if sufficient OpenGL version is not available - new.
- 0001880: [Objects] Partially burned down buildings cannot be repaired - new.
- 0001877: [Engine - GUI] Menu Tooltip not always shown - new.
- 0001876: [Engine - GUI] Images for team selection in single player mode are broken for meshes - new.
- 0001841: [Engine - Rendering] Landscape shader selects wrong material texture - new.
- 0001606: [Objects] Pickaxe: annoying to mine single pixels - new.
- 0001207: [Engine - Rendering] Lights - Black bars when moving right or down fast - new.
- 0001790: [Objects] Getting stuck in the elevator case - new.
- 0001805: [Engine - Graphics] Mesh material inheriting from default NormalMap has no GPU skinning - new.
- 0001787: [Objects] Grenade Launcher: Does not always show aim preview - new.
- 0001766: [Scenarios] Acid Drilling: Improve map design - new.
- 0001765: [Scenarios] Acid Drilling: Add NPCs for Information on top of the description - new.
- 0001733: [Objects] Library_Vendor: rename QueryRebuy to e.g. QueryRejectRebuy - new.
- 0001732: [Engine - Controls] remove spec_id argument from PlayerControl - new.
- 0001704: [Engine] max downloadsize in settings adjustable - new.
- 0001695: [Engine - GUI] Text may be too small to read - new.
- 0001698: [Objects] New rule: population control - new.
- 0001693: [Engine - GUI] Player Controls dialogue does not support certain assignments - new.
- 0001679: [Scenarios] Switch from Landscape.txt to Map.c - new.
- 0001666: [Engine] Sound.ocg in scenario folder not loaded - new.
- 0000886: [Engine - GUI] Goals GUI blocked walking but not throwing items - new.
- 0001504: [Engine - GUI] Feature: I want to close dialogs - new.
- 0000705: [Engine - Network] Remove chat name option, use player name instead - new.
- 0001604: [Engine] Saving takes increasingly long - new.
- 0001251: [Engine - C4Script] Load System.ocg also from non-empty object folders - new.
- 0001315: [Engine - Graphics] blurry sky with low parallaxity - new.
- 0001131: [Engine - Controls] Runtime network dialogue shows scenario options - new.
- 0001491: [Engine] Helpful 'Did You Know' Tips - new.
- 0001241: [Engine] SDL_mixer: Inaccessible audio device not handled correctly - new.
- 0001302: [Engine] Weird Sound() behaviour - new.
- 0001467: [Engine] unify Damage and Energy - new.
- 0001439: [Engine - Network] Ready button race condition - new.
- 0001434: [Engine - GUI] Display certain information in an information overlay - new.
- 0001607: [Objects] Plants can still grow too crowded (Clonkonaut) - feedback.
- 0001842: [Engine - GUI] Extra-slot-containers should be in front in inventory to minimize row count (Zapper) - feedback.
- 0000903: [Engine - Graphics] "snowing" by black pixels with Intel IGD - feedback.
- 0001163: [Engine - C4Script] GetMaterialVal should return nil (not zero or empty string) if entry is not specified in Material.ocm - feedback.
- 0001102: [Objects] Trees in foreground block buildings - acknowledged.
- 0000583: [Engine - C4Script] Script Parse errors can leak C4Strings - acknowledged.
- 0000533: [Engine - Network] Display Ping in Server List - acknowledged.
- 0001429: [Engine - Graphics] Landscape edges have shadows - acknowledged.
- 0001148: [Objects] Loam from sand - acknowledged.
- 0001505: [Objects] You can use the teleglove to cheat through fog of war - acknowledged.
- 0000786: [Engine - Graphics] High-res landscape shader not using correct workaround with gallium r300g driver on linux - acknowledged.
- 0000575: [Graphics] Moon vanishes if zoomed in too far - acknowledged.
- 0001423: [Objects] Clonk is sometimes facing the wrong direction when hanging on a cross bow rope (Maikel) - acknowledged.
- 0000787: [Engine - GUI] Closing the window while in C4Startup init code accesses invalid memory - acknowledged.
- 0000917: [Engine] Player.ocp sometimes deleted (Sven2) - acknowledged.
- 0000823: [Engine] Sounds in objects don't get re-loaded - acknowledged.
- 0001185: [Engine] Put mesh materials and sounds into namespaces - acknowledged.
- 0000854: [Engine] Game shortly freezes when you join the lobby - acknowledged.
- 0000742: [Engine - C4Script] C4String leak in Boomshire.ocs - acknowledged.
- 0000934: [Mape] Mape: brackets with ctrl+alt+7 - acknowledged.
- 0001165: [Documentation] Rename GetPlrColor - acknowledged.
- 0001243: [Engine] Scenario starts with a player in editor mode, without the command line parameter - acknowledged.
- 0000931: [Objects] Buildings shake when being built - acknowledged.
- 0001426: [Objects] Stop hangling when not pressing forward - acknowledged.
- 0000814: [Objects] Dig + landscape border = fly - confirmed.
- 0001223: [Engine - Graphics] Whole map visible after death - confirmed.
- 0001290: [Engine - Graphics] A ray of black dots sometimes appears in caves - confirmed.
- 0000895: [Engine - Rendering] SetMatAdjust() does not work with high resolution landscape - confirmed.
- 0001335: [Engine] Lighs have box shape when rays don't hit solid material. - confirmed.
- 0001430: [Engine - GUI] Disallow creating a script GUI window from an object instead of a proplist - confirmed.
- 0001137: [Engine - Graphics] /screenshot does not work in editor mode - confirmed.
- 0001359: [Engine] Crash when Material.ocg contains invalid data - confirmed.
- 0001108: [Engine - C4Script] ERROR: internal error: var definition: var not found in variable table - confirmed.
- 0001249: [Objects] Fire particles of incinerated powder keg are at clonk's center when being carried. - confirmed.
- 0001318: [Graphics] objects like tree overlap materials - confirmed.
- 0001045: [Objects] Female Clonks have male names - confirmed.
- 0001441: [Graphics] Ear of Clonkine faces wrong direction - confirmed.
- 0001330: [Objects] Burned trees don't fall (Clonkonaut) - confirmed.
- 0001254: [Engine] Adjust default light range - confirmed.
- 0001272: [Engine - Graphics] Line corners can no longer be colored - confirmed.
- 0001533: [Engine] Feature Request: Map script functions to work at runtime. (Sven2) - assigned.
- 0001569: [Engine - GUI] Windowed mode allows cheating zoom ranges (Sven2) - assigned.
- 0001041: [Objects] Wood and burned wood get stacked together (Clonkonaut) - assigned.
- 0001572: [Objects] Feature: Concrete item (Maikel) - resolved.
- 0001501: [Engine - C4Script] Check for unused sounds automatically (Maikel) - resolved.
- 0001867: [Engine - GUI] It is not possible to transfer earth inside a bucket from Clonk to foundry (Clonkonaut) - resolved.
- 0001857: [Engine] Linux: OpenClonk ignores install prefix (Clonk-Karl) - resolved.
- 0001855: [Engine - C4Script] initialized 'static' variable causes crash (Isilkor) - resolved.
- 0001791: [Engine] Loam can be build over bricks (Clonkonaut) - resolved.
- 0001788: [Objects] Basement: Cannot repair from top (Clonkonaut) - resolved.
- 0001694: [Engine - Controls] Handling of cursor position in control assignments is not intuitive (Sven2) - resolved.
- 0001786: [Scenarios] Chine: Startposition left Clonk stuck in granit (Clonkonaut) - resolved.
- 0001738: [Engine - Controls] Can't switch inventory while holding boompack (Zapper) - resolved.
- 0001576: [Objects] Trees reproduce into caves (Marky) - resolved.
- 0001717: [Engine] Memory corruption on master (Sven2) - resolved.
- 0001274: [Engine - Controls] Gamepad not working (Luchs) - resolved.
- 0001701: [Objects] Mooq graphic needs to be turned by 90 degrees (Clonkonaut) - resolved.
- 0001638: [Engine - Graphics] The game stops updating/drawing when it loses focus (Isilkor) - resolved.
- 0001550: [Scenarios] Parkour scenario: SkyRace (Maikel) - resolved.
- 0001646: [Engine - C4Script] clonk->DoEnergy(30000) kills a clonk (Sven2) - resolved.
- 0001296: [Scenarios] Treasure Hunt: nice to have (Sven2) - resolved.
- 0001605: [Engine - GUI] script GUI windows: pure text windows should show a scroll bar themselves (Zapper) - resolved.
- 0001242: [Engine] CreateObject() and SolidMask (Marky) - closed.
- 0001077: [Engine] Static variables assigned in Objects.c ("StaticSaveVar") are not present in savegames (Sven2) - closed.
- 0001197: [Engine - Graphics] Replace gamma ramps with adjustments in shader (PeterW) - closed.
- 0001070: [Engine - C4Script] Script stack push/pop imbalance causes assertion failure in C4AulExec::PopValue (Clonkonaut) - closed.
- 0000864: [Engine] Game freezes when /slow 1 (Clonkonaut) - closed.
- 0001086: [Engine] Music does not play (Clonkonaut) - closed.
- 0001264: [Objects] Warning: contained in deleted object for Construction Site (Clonkonaut) - closed.
- 0001527: [Engine] Screenshot not stored (or only partially) when exiting too early (Maikel) - closed.
- 0000732: [Engine - Graphics] Frame drops when zoomed in front of multiple trees (Clonkonaut) - closed.

28 of 104 issue(s) resolved. Progress (26%).

OpenClonk - 9.0 (Scheduled For Release 2017-12-24) View Issues ]
==================================================
50%
- 0001881: [Objects] Cloud fancy PXS effect issues - new.
- 0001874: [Objects] C4Script error in interaction menu (pretty random) - new.
- 0001887: [Scenarios] IRC feedback for tutorial #2 (Maikel) - resolved.
- 0001909: [Objects] Overcast Teleport Scroll not working (Maikel) - resolved.

2 of 4 issue(s) resolved. Progress (50%).

OpenClonk - git master (Scheduled For Release 2030-01-30) View Issues ]
=========================================================
38%
- 0001923: [Engine - Rendering] Network crash after round end - new.
- 0001910: [Engine - C4Script] Sky entry in Scenario.txt is broken - new.
- 0001871: [Objects] Improvements to liquid system - new.
- 0001824: [Engine - C4Script] StringTbl in Section.ocg not loaded - new.
- 0001737: [Engine - C4Script] Add keyword any to C4Script - new.
- 0001720: [Engine - Rendering] SetGraphics with GFXOV_MODE_Object takes both visibility of parent object and overlay_object into account - new.
- 0001722: [Engine - Rendering] Crash when using boompack in StdMeshTrack::GetTransformAt - new.
- 0001715: [Engine] Particle fade out on collision: PC_FadeOut(int time) - new.
- 0001714: [Engine - Rendering] Crash at end of round before evaluation screen - new.
- 0001713: [Engine - Rendering] Crash with not specified or sprite IconSpec - new.
- 0001899: [Objects] script error in enemy spawn (Sven2) - assigned.
- 0001884: [Engine] Editor action buttons are duplicate (for writable properties) and don't update (Sven2) - resolved.
- 0001908: [Engine - C4Script] Trans_Rotate(1) crashes (Isilkor) - resolved.
- 0001898: [Engine] Enforce scenario template definitions (Sven2) - resolved.
- 0001885: [Engine - Network] Allowing script players to join in network rounds. (Maikel) - resolved.
- 0001815: [Objects] don't require source pipe to pump air to helmet (Maikel) - resolved.
- 0001736: [Engine - C4Script] Aiming gives Fx related errors (Günther) - resolved.
- 0001730: [Engine] Crash on master (Günther) - resolved.

7 of 18 issue(s) resolved. Progress (38%).