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2018-02-23 23:02 CET

OpenClonk - Roadmap

OpenClonk - 8.1 (Scheduled For Release 2017-01-16) View Issues ]
==================================================
16%
- 0001979: [Objects] Some buildings have badly placed vertices - new.
- 0001997: [Objects] Script error when you click contents amount bar in interaction menu - new.
- 0001498: [Engine] Left and right mouse clicks don't reset player's view - new.
- 0001876: [Engine - GUI] Images for team selection in single player mode are broken for meshes - new.
- 0001965: [Engine] Resuming savegames over the network desyncs - new.
- 0001179: [Engine - GUI] Show message about playing tutorials - new.
- 0001241: [Engine] SDL_mixer: Inaccessible audio device not handled correctly - new.
- 0001795: [Engine] SDL_Mixer: Re-enabling music does not work - new.
- 0001914: [Objects] Don't cancel reloading when changing action - new.
- 0001453: [Engine] During lag in network games the music stops - new.
- 0001458: [Engine - Rendering] SetGraphics - GFXOV_MODE_Object does not superimpose all overlays - new.
- 0001538: [Engine - Rendering] SetGraphics(nil, Definition) does not work as expected with sprite graphics - new.
- 0001804: [Engine] Scenario description causes crash - new.
- 0001719: [Engine - Controls] Stuck when falling in water - new.
- 0001762: [Engine] Music switch is annoying if you only walk past a few pixel of tunnel - new.
- 0001516: [Engine - GUI] Player uses item although ingame Network Window is opened and focussed - new.
- 0001767: [Engine - Controls] Rotating objects is not working like it was intended - new.
- 0001746: [Engine - GUI] GUI Scrollbar only visible on last subitem - new.
- 0001784: [Engine] reproducer change: sound-loss - new.
- 0001799: [Website - Master Server] League / Team section: URIs of the team websites are wrong - new.
- 0001833: [Engine] openclonk-server cannot open System.ocg - new.
- 0001856: [Engine - Rendering] SetGamma does not reset after round - new.
- 0001883: [Engine - GUI] Frontend main menu: Hover effects rests when using the arrow keys while pressing enter - new.
- 0001930: [Objects] Object interaction not possible inside a container (especially not with the container) - new.
- 0001931: [Objects] Interaction GUI does not update if the interaction object does not change - new.
- 0001727: [Engine] Full-map screenshots turn out oddly - new.
- 0001376: [Engine] Script callbacks on ClearPointers - new.
- 0001567: [Objects] Sound: Pickaxe on granit doesn't fit - new.
- 0001600: [Engine] High speed object stuck against material - new.
- 0001901: [Objects] Clonk stuck in endless tumbling animation - new.
- 0001805: [Engine - Graphics] Mesh material inheriting from default NormalMap has no GPU skinning - new.
- 0001656: [Objects] Endless tumbling in Kamikaze Cowboys - new.
- 0000886: [Engine - GUI] Goals GUI blocked walking but not throwing items - new.
- 0001604: [Engine] Saving takes increasingly long - new.
- 0001704: [Engine] max downloadsize in settings adjustable - new.
- 0001379: [Engine] Loading Sections has issues - feedback.
- 0001341: [Engine] Playing same sound repeatedly is not possible - acknowledged.
- 0001078: [Website - Master Server] League: Handle clan URLs with protocol properly - acknowledged.
- 0000575: [Graphics] Moon vanishes if zoomed in too far - acknowledged.
- 0000823: [Engine] Sounds in objects don't get re-loaded - acknowledged.
- 0000854: [Engine] Game shortly freezes when you join the lobby - acknowledged.
- 0001223: [Engine - Graphics] Whole map visible after death - confirmed.
- 0001290: [Engine - Graphics] A ray of black dots sometimes appears in caves - confirmed.
- 0001813: [Engine] Qt editor always crashes when the player joins the game. (Caesar) - assigned.
- 0001992: [Engine] OpenClonk 8.0 does not compile with -Werror=format-security (Luchs) - resolved.
- 0001991: [Engine] Crash on starting OpenClonk Editor (Clonk-Karl) - resolved.
- 0001564: [Scenarios] Hot Ice could use some decoration - looks very plain (Maikel) - resolved.
- 0001560: [Scenarios] Molten Monarch: Weapons don't fade out and flood the map (Maikel) - resolved.
- 0001777: [Engine - C4Script] The array returned by GetProperties contains a property multiple times if it's defined in the proplist and it's prototype (Zapper) - resolved.
- 0001915: [Objects] Pickaxe gets invisible - resolved.
- 0001976: [Scenarios] Fight for GIDL: GIDL moves (Marky) - resolved.
- 0001686: [Documentation] Links on "Player controls" page do not work (Clonkonaut) - resolved.
- 0001743: [Documentation] Documentation for GetComponent is outdated - resolved.

9 of 53 issue(s) resolved. Progress (16%).

OpenClonk - 9.0 (Scheduled For Release 2017-12-24) View Issues ]
==================================================
4%
- 0001995: [Engine] CreateObject() does not distinguish between objects and ids - new.
- 0001877: [Engine - GUI] Menu Tooltip not always shown - new.
- 0001957: [Objects] Getting stuck in small gaps on the ground - new.
- 0001751: [Objects] Sound spam of ice material - new.
- 0001785: [Graphics] Green Line at the side of the screen - new.
- 0001315: [Engine - Graphics] blurry sky with low parallaxity - new.
- 0001562: [Engine - GUI] A click in the network menu is picked up by items - new.
- 0001971: [Objects] Scaling underwater possible - new.
- 0001807: [Objects] Airplane gets stuck on top when hitting solid material in Boomshire - new.
- 0001695: [Engine - GUI] Automatically detect monitor DPI and set default text size accordingly - new.
- 0001698: [Objects] New rule: population control - new.
- 0000974: [Engine - Network] Network security: C4Control* doesn't check player affiliation - new.
- 0001513: [Engine] Localization priority not as expected - new.
- 0001673: [Objects] Animations of Puka seem to be very slow - new.
- 0001705: [Engine - C4Script] Automatic type conversion bool -> int in function parameters - new.
- 0001712: [Objects] Cloud: Supports only hardcoded materials - new.
- 0001734: [Engine - C4Script] Trailing comma in array literals results in nil - new.
- 0001769: [Engine - GUI] Not beeing able to close unwanted menus quickly - new.
- 0001779: [Engine - GUI] "Pings" tab in /chart is empty - new.
- 0001802: [Engine] Local Sound.ocg will not replace default sounds - new.
- 0001836: [Engine - C4Script] Inconsistent function binding in proplists - new.
- 0001878: [Engine] Sequence trigger "All goals fulfilled" - new.
- 0001561: [Scenarios] Molten Monarch, Map design: it's difficult to go up - hence all players are on the same spots - new.
- 0001565: [Engine - Network] Ignore command available in lobby, cannot be undone in game - new.
- 0000676: [Graphics] Title images for Savegame and Records folders - new.
- 0001733: [Objects] Library_Vendor: rename QueryRebuy to e.g. QueryRejectRebuy - new.
- 0001732: [Engine - Controls] remove spec_id argument from PlayerControl - new.
- 0001666: [Engine] Sound.ocg in scenario folder not loaded - new.
- 0001504: [Engine - GUI] Feature: I want to close dialogs - new.
- 0000705: [Engine - Network] Remove chat name option, use player name instead - new.
- 0001251: [Engine - C4Script] Load System.ocg also from non-empty object folders - new.
- 0001131: [Engine - Controls] Runtime network dialogue shows scenario options - new.
- 0001491: [Engine] Helpful 'Did You Know' Tips - new.
- 0001467: [Engine] unify Damage and Energy - new.
- 0001434: [Engine - GUI] Display certain information in an information overlay - new.
- 0000231: [Engine - Graphics] Particles attached to parallax objects - new.
- 0001454: [Engine] Stars only in the top left corner in Full Screen - new.
- 0001207: [Engine - Rendering] Lights - Black bars when moving right or down fast - new.
- 0001679: [Scenarios] Switch from Landscape.txt to Map.c - new.
- 0001881: [Objects] Cloud fancy PXS effect issues - new.
- 0001874: [Objects] C4Script error in interaction menu (pretty random) - new.
- 0001999: [Engine] Editor button only works on Windows/Linux - feedback.
- 0001505: [Objects] You can use the teleglove to cheat through fog of war (Clonkonaut) - feedback.
- 0001185: [Engine] Put mesh materials and sounds into namespaces - acknowledged.
- 0001302: [Engine] Weird Sound() behaviour - acknowledged.
- 0000934: [Mape] Mape: brackets with ctrl+alt+7 - acknowledged.
- 0001080: [Website - Master Server] League: Users with non-ASCII characters in their name cannot sign in - acknowledged.
- 0001724: [Website - Automated Builds] No secure download options - acknowledged.
- 0000533: [Engine - Network] Display Ping in Server List - acknowledged.
- 0000787: [Engine - GUI] Closing the window while in C4Startup init code accesses invalid memory - acknowledged.
- 0001165: [Documentation] Rename GetPlrColor - acknowledged.
- 0001865: [Objects] Pumps not pumping anymore - confirmed.
- 0001108: [Engine - C4Script] ERROR: internal error: var definition: var not found in variable table - confirmed.
- 0001275: [Documentation] Documentation does not seem to be up to date for removed functions - confirmed.
- 0001749: [Documentation] Online documentation does not clean up deleted functions - confirmed.
- 0001335: [Engine] Lighs have box shape when rays don't hit solid material. - confirmed.
- 0001045: [Objects] Female Clonks have male names - confirmed.
- 0001254: [Engine] Adjust default light range - confirmed.
- 0001430: [Engine - GUI] Disallow creating a script GUI window from an object instead of a proplist - confirmed.
- 0001591: [Graphics] Ore normal map faulty (Matthias) - assigned.
- 0001663: [Objects] Improvements to airplane (Maikel) - assigned.
- 0001418: [Engine - Rendering] Material normals broken? (PeterW) - assigned.
- 0000931: [Objects] Buildings shake when being built (Zapper) - assigned.
- 0000373: [Graphics] Title animation for the clonk (Clonk-Karl) - assigned.
- 0001533: [Engine] Feature Request: Map script functions to work at runtime. (Sven2) - assigned.
- 0001607: [Objects] Plants can still grow too crowded (Clonkonaut) - resolved.
- 0001887: [Scenarios] IRC feedback for tutorial #2 (Maikel) - resolved.
- 0001909: [Objects] Overcast Teleport Scroll not working (Maikel) - resolved.

3 of 68 issue(s) resolved. Progress (4%).

OpenClonk - git master (Scheduled For Release 2030-01-30) View Issues ]
=========================================================
26%
- 0002002: [Engine - C4Script] Loc_Sky() finds locations in liquids == GBackSky() returns 'true' in liquids - new.
- 0001994: [Objects] Fire ignores no friendly fire rule - new.
- 0001765: [Scenarios] Acid Drilling: Add NPCs for Information on top of the description - new.
- 0001975: [Engine - C4Script] DrawMaterialQuad option to not change background material - new.
- 0001644: [Engine] Missing engine sounds - new.
- 0001439: [Engine - Network] Ready button race condition - new.
- 0001470: [Engine] Unable to select spectator/free view when playing back recorded game - new.
- 0001761: [Scenarios] Scorched Gardens map has a lot of spots for camping - new.
- 0001953: [Engine] During runtime join, existing players are invalid in OnSynchronized() call - new.
- 0001294: [Graphics] Broken UV Map in Clonks source file & exports - new.
- 0001657: [Engine] OpenClonk registers the same clonk:// url handler as Clonk Rage - new.
- 0001642: [Website - Automated Builds] In the release source tarball, all files are marked as executable - new.
- 0001445: [Engine - Network] Crashdump from LZB Try - new.
- 0001920: [Documentation] Doumentation for EditorProps insufficient - new.
- 0001923: [Engine - Rendering] Network crash after round end - new.
- 0001824: [Engine - C4Script] StringTbl in Section.ocg not loaded - new.
- 0001737: [Engine - C4Script] Add keyword any to C4Script - new.
- 0001720: [Engine - Rendering] SetGraphics with GFXOV_MODE_Object takes both visibility of parent object and overlay_object into account - new.
- 0001715: [Engine] Particle fade out on collision: PC_FadeOut(int time) - new.
- 0001984: [Objects] Cable cars: open issues (Clonkonaut) - feedback.
- 0001696: [Engine - C4Script] Global->eval("test") crashes (Günther) - feedback.
- 0001163: [Engine - C4Script] GetMaterialVal should return nil (not zero or empty string) if entry is not specified in Material.ocm - feedback.
- 0001651: [Website - Master Server] League: Filter past games without players that only lasted seconds - feedback.
- 0001109: [Engine - Network] Sync loss on runtime join - acknowledged.
- 0001723: [Engine - Network] Network Sync Loss in replays - acknowledged.
- 0001102: [Objects] Trees in foreground block buildings - acknowledged.
- 0000583: [Engine - C4Script] Script Parse errors can leak C4Strings - acknowledged.
- 0001429: [Engine - Graphics] Landscape edges have shadows - acknowledged.
- 0000917: [Engine] Player.ocp sometimes deleted (Sven2) - acknowledged.
- 0001243: [Engine] Scenario starts with a player in editor mode, without the command line parameter - acknowledged.
- 0001870: [Engine] SetObjDrawTransform causes unintended distortion on certain objects - confirmed.
- 0001137: [Engine - Graphics] /screenshot does not work in editor mode - confirmed.
- 0001441: [Graphics] Ear of Clonkine faces wrong direction - confirmed.
- 0001318: [Graphics] objects like tree overlap materials - confirmed.
- 0000814: [Objects] Dig + landscape border = fly - confirmed.
- 0001272: [Engine - Graphics] Line corners can no longer be colored - confirmed.
- 0001658: [Engine] Crash when reloading an object - confirmed.
- 0001993: [Objects] Club ingores no friendly fire rule (Zapper) - assigned.
- 0001871: [Objects] Improvements to liquid system (Marky) - assigned.
- 0001106: [Mape] Mape can only access the drive it lies on (Clonk-Karl) - assigned.
- 0001280: [Engine - Rendering] Scene.material warnings (Isilkor) - assigned.
- 0001413: [Engine - Rendering] Low ambient brightness is not illuminated by light (PeterW) - assigned.
- 0001437: [Engine - Graphics] GFX_BLIT_ClrSfc_OwnClr does not work for meshes (Clonk-Karl) - assigned.
- 0001428: [Engine] Definition reloading crashes often (Clonk-Karl) - assigned.
- 0001725: [Website - Automated Builds] Everything is in root of tarball (Clonk-Karl) - assigned.
- 0001427: [Website - Automated Builds] mape Darwin snapshot is a second copy of the openclonk app bundle (Clonk-Karl) - assigned.
- 0001899: [Objects] script error in enemy spawn (Sven2) - assigned.
- 0002000: [Website - Automated Builds] Windows Autobuilds are broken (Sven2) - resolved.
- 0001748: [Engine] Stack buffer overrun in C4LoaderScreen::Init - resolved.
- 0001692: [Engine - Controls] Mouse buttons controlls cannot be changed?! (but should be?) (Caesar) - resolved.
- 0001910: [Engine - C4Script] Sky entry in Scenario.txt is broken (Luchs) - resolved.
- 0001952: [Website - Automated Builds] Snapshots are not being updated again (Isilkor) - resolved.
- 0001249: [Objects] Fire particles of incinerated powder keg are at clonk's center when being carried. (Marky) - resolved.
- 0001389: [Engine - C4Script] Aul integer overflow results in strange numbers on 64 bit machines (Günther) - resolved.
- 0001884: [Engine] Editor action buttons are duplicate (for writable properties) and don't update (Sven2) - resolved.
- 0001908: [Engine - C4Script] Trans_Rotate(1) crashes (Isilkor) - resolved.
- 0001898: [Engine] Enforce scenario template definitions (Sven2) - resolved.
- 0001885: [Engine - Network] Allowing script players to join in network rounds. (Maikel) - resolved.
- 0001815: [Objects] don't require source pipe to pump air to helmet (Maikel) - resolved.
- 0001736: [Engine - C4Script] Aiming gives Fx related errors (Günther) - resolved.
- 0001730: [Engine] Crash on master (Günther) - resolved.
- 0001714: [Engine - Rendering] Crash at end of round before evaluation screen (Clonkonaut) - closed.
- 0001722: [Engine - Rendering] Crash when using boompack in StdMeshTrack::GetTransformAt (Clonkonaut) - closed.
- 0001713: [Engine - Rendering] Crash with not specified or sprite IconSpec (Clonkonaut) - closed.

17 of 64 issue(s) resolved. Progress (26%).