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2017-09-20 11:14 CEST

OpenClonk - Roadmap

OpenClonk - 7.1 (Bugfix update) (Scheduled For Release 2016-05-05) View Issues ]
==================================================================
100%
- 0001566: [Scenarios] Escape the volcano: Black sky but no stars or moon (Maikel) - resolved.
- 0001589: [Engine] Can't type Umlauts ingame (Ubuntu) (Luchs) - resolved.
- 0001579: [Objects] Show power balance in interaction menu (Maikel) - resolved.
- 0001590: [Objects] Can't finish shooting when riding (Clonkonaut) - resolved.
- 0001639: [Engine - GUI] Arrow count is confusing because of inventory slot numbers (Zapper) - resolved.
- 0001648: [Objects] Changing directions while digging has some flaws (Sven2) - resolved.
- 0001809: [Engine - Graphics] Stretched moving platforms are glitched - resolved.
- 0001637: [Engine - Controls] When ingame, the mouse should be captured (Luchs) - resolved.
- 0001811: [Engine - Graphics] Display bug with goals (Sven2) - resolved.
- 0001770: [Engine - Controls] Climbing to walking transition error with pressing up (Clonkonaut) - resolved.
- 0001551: [Scenarios] Hot Ice spawn positions (Clonkonaut) - resolved.
- 0001558: [Objects] Dynamite Box exploding underwater makes no sound (Clonkonaut) - resolved.
- 0001665: [Objects] Script error in zap (Clonkonaut) - resolved.
- 0001150: [Objects] Acid drilling: Breaking pipes frustrating (Maikel) - resolved.
- 0001595: [Scenarios] Tutorial 7: Pilot does nothing (Maikel) - resolved.
- 0001634: [Scenarios] Tutorial 2 does not explain how to use loam (Maikel) - resolved.
- 0001599: [Scenarios] Tutorial 7: Handle several interactions (Maikel) - resolved.
- 0001633: [Scenarios] Shown hot key for dropping items in the tutorial is confusing (Maikel) - resolved.
- 0001327: [Engine - Controls] Hammer activate with double click (Zapper) - resolved.
- 0001653: [Objects] Zapnest improvements (Zapper) - resolved.
- 0001645: [Objects] Constructions can be placed in front of a complete elevator. (Maikel) - resolved.
- 0001554: [Scenarios] Guardian of the windmill: Menu opened for wrong player (Zapper) - resolved.
- 0001659: [Engine] Crash when iterating through Ctrl + F7 debug modes (Clonk-Karl) - resolved.
- 0001534: [Objects] Elevators should show car placement on construction (Maikel) - resolved.
- 0001660: [Scenarios] Aerobatics: Prevent stuck blimp (Maikel) - resolved.
- 0001647: [Engine] Increasing saving time (Sven2) - resolved.
- 0001649: [Scenarios] Deep Sea Mining: Mission sometimes doesn't end? (Sven2) - resolved.
- 0001612: [Engine - GUI] Tutorial - text is cropped and scrollbar at wrong position (Zapper) - resolved.
- 0001586: [Objects] Construction sites: Basement preview not stretched (Maikel) - resolved.
- 0001549: [Objects] No progress indication when producing items (Zapper) - resolved.
- 0001632: [Scenarios] Clonkomotiv Scenario: Dialogs lack german translation (Clonkonaut) - resolved.
- 0001610: [Objects] script error when golden statue is destroyed in GIDL (Sven2) - resolved.
- 0001636: [Engine - Graphics] Broken graphics after unfinished construction has been drawn since OGL3 change (Clonk-Karl) - resolved.
- 0001635: [Engine - Graphics] Broken flagpole graphics since OGL3 change (Clonk-Karl) - resolved.
- 0001623: [Scenarios] Hot ice: Map generation should favor the middle of the map (Sven2) - resolved.
- 0001622: [Scenarios] Menus overlap in tutorial (Maikel) - resolved.
- 0001593: [Scenarios] Tutorials: NPC and guide dialogues overlap (Maikel) - resolved.
- 0001597: [Scenarios] Tutorial 4: Talking to village elder broken (Maikel) - resolved.
- 0001596: [Scenarios] Tutorial 3: Talking to the lumberjack (Maikel) - resolved.
- 0001617: [Scenarios] Tutorial 3: Construction site can be cancelled (Maikel) - resolved.
- 0001624: [Objects] Grafitti line through the map (Sven2) - resolved.
- 0001626: [Scenarios] Mouse position sometimes off while using pickaxe and shovel in multiplayer (Sven2) - resolved.
- 0001601: [Engine] Make editor main window and property windows resizable under Windows (Sven2) - resolved.
- 0001615: [Scenarios] Crash Landing Mission - plane falls into lava after intro (Sven2) - resolved.
- 0001592: [Scenarios] Tutorials: Guide messages do not fit dialogue size (Zapper) - closed.
- 0001594: [Scenarios] Tutorial 3: Arrow pointing at random rock (Maikel) - closed.
- 0001460: [Objects] Ambient Music: Wrong music selection when switching back and forth between areas (Sven2) - closed.
- 0001521: [Objects] Can't release grapple bow when carrying heavy object. (Maikel) - closed.
- 0001570: [Scenarios] Golden mountain: Use bridge segments (Sven2) - closed.
- 0001573: [Engine] OS X: Can't select font type (Clonk-Karl) - closed.
- 0001598: [Scenarios] Tutorial 7: Airship gets in the way for arrows (Maikel) - closed.
- 0001608: [Engine] Crash in editor mode on certain scenarios (Sven2) - closed.
- 0001621: [Objects] Pink Swim Particle (Sven2) - closed.
- 0001616: [Scenarios] Tutorial 8 - Cannot speak to NPCs, grab lorries or use elevators - closed.
- 0001559: [Scenarios] Molten Monarch: Golden sword balancing (Clonkonaut) - closed.

55 of 55 issue(s) resolved. Progress (100%).

OpenClonk - 7.2 (Scheduled For Release 2016-07-16) View Issues ]
==================================================
100%
- 0001198: [Engine - C4Script] Radial distribution for CreateParticles() (Zapper) - resolved.
- 0001669: [Objects] WallKit antistuck (Maikel) - resolved.
- 0000498: [Objects] Refine KneelDown a little (Maikel) - closed.

3 of 3 issue(s) resolved. Progress (100%).

OpenClonk - 8.0 (Scheduled For Release 2016-12-24) View Issues ]
==================================================
30%
- 0001941: [Engine] Show error when attempting to load an old savegame - new.
- 0001790: [Objects] Getting stuck in the elevator case - new.
- 0001795: [Engine] SDL_Mixer: Re-enabling music does not work - new.
- 0001920: [Documentation] Doumentation for EditorProps insufficient - new.
- 0001912: [Scenarios] Treasure Hunt: NPCs - new.
- 0001889: [Objects] Visual feedback when using loam - new.
- 0001906: [Objects] Last man standing keeps creating new Rule_Relaunch objects - new.
- 0001294: [Graphics] Broken UV Map in Clonks source file & exports - new.
- 0001440: [Engine - GUI] Can't Delete Scenarios / Missionfolders in Frontend - new.
- 0001445: [Engine - Network] Crashdump from LZB Try - new.
- 0001455: [Graphics] Diamond Graphic is not shown transparent in menu - new.
- 0001479: [Engine - GUI] Bug when changing resolutions in windowed mode - new.
- 0001470: [Engine] Unable to select spectator/free view when playing back recorded game - new.
- 0001498: [Engine] Left and right mouse clicks don't reset player's view - new.
- 0001642: [Website - Automated Builds] In the release source tarball, all files are marked as executable - new.
- 0001657: [Engine] OpenClonk registers the same clonk:// url handler as Clonk Rage - new.
- 0001613: [Engine - Controls] Arrows become invisible when the bow is destroyed - new.
- 0001627: [Engine] Infinite knockdown that may kill you - new.
- 0001651: [Website - Master Server] League: Filter past games without players that only lasted seconds - new.
- 0001658: [Engine] Crash when reloading an object - new.
- 0001671: [Objects] Please let the non-free music co-exist with the free music file - new.
- 0001681: [Engine] volume parameter of SoundAt() does not work - new.
- 0001691: [Objects] Bow, (and musket) after shot (or recharge) keep in the kind of aiming mode, without mouse pressed that prevents climbing - new.
- 0001692: [Engine - Controls] Mouse buttons controlls cannot be changed?! (but should be?) - new.
- 0001702: [Scenarios] Save game crash, when to much earth - new.
- 0001708: [Objects] Sometimes the elevator does not stop at the Clonk's position - new.
- 0001740: [Objects] No health shown in savegame, also building materials are not shown at building site - new.
- 0001748: [Engine] Stack buffer overrun in C4LoaderScreen::Init - new.
- 0001751: [Objects] Sound spam of ice material - new.
- 0001756: [Objects] Clonk gets stuck - new.
- 0001761: [Scenarios] Scorched Gardens map has a lot of spots for camping - new.
- 0001771: [Engine - Graphics] Transparency in dialogue pictures is broken with Intel HD Graphics Family - new.
- 0001780: [Scenarios] Game crashes on starting tutorial scenario - new.
- 0001783: [Engine] Start window stuck in corner when you launch game for the first time - new.
- 0001785: [Graphics] Green Line at the side of the screen - new.
- 0001794: [Scenarios] error in loading saved games - new.
- 0001808: [Scenarios] Fight for the Gidl: Dynamite Fuse disappears after switch - new.
- 0001812: [Development Environment] Editor window turns black with Intel GDI - new.
- 0001813: [Engine] Qt editor always crashes when the player joins the game. - new.
- 0001830: [Scenarios] Game crash when i try to load savegame - new.
- 0001832: [Engine] OpenClonk does not reset screen resolution after pressing Esc - new.
- 0001849: [Scenarios] Get stuck in landscape in Treasure hunt map - new.
- 0001863: [Engine] OpenClonk crashes when saving a game. - new.
- 0001858: [Objects] Stuck Coconut makes Clonks tumble (snapshot) - new.
- 0001562: [Engine - GUI] A click in the network menu is picked up by items - new.
- 0001389: [Engine - C4Script] Aul integer overflow results in strange numbers on 64 bit machines - new.
- 0001179: [Engine - GUI] Show message about playing tutorials - new.
- 0001556: [Scenarios] Rock Bottom: Balance weapon choices - new.
- 0001588: [Graphics] Gold Nugget color does not match gold material color - new.
- 0001631: [Engine] Crash in network round (FoW & Property) - new.
- 0001628: [Objects] Grab trees from the far distance - new.
- 0001652: [Engine] Climbing on the landscape border - new.
- 0001644: [Engine] Missing engine sounds - new.
- 0001890: [Engine - Graphics] Show error dialog if sufficient OpenGL version is not available - new.
- 0001877: [Engine - GUI] Menu Tooltip not always shown - new.
- 0001876: [Engine - GUI] Images for team selection in single player mode are broken for meshes - new.
- 0001606: [Objects] Pickaxe: annoying to mine single pixels - new.
- 0001766: [Scenarios] Acid Drilling: Improve map design - new.
- 0001765: [Scenarios] Acid Drilling: Add NPCs for Information on top of the description - new.
- 0001693: [Engine - GUI] Player Controls dialogue does not support certain assignments - new.
- 0001315: [Engine - Graphics] blurry sky with low parallaxity - new.
- 0001241: [Engine] SDL_mixer: Inaccessible audio device not handled correctly - new.
- 0001302: [Engine] Weird Sound() behaviour - new.
- 0001439: [Engine - Network] Ready button race condition - new.
- 0001810: [Scenarios] Skylands: Make wood platforms pass through - feedback.
- 0001774: [Scenarios] "The Raid" savegames can't be loaded - feedback.
- 0001696: [Engine - C4Script] Global->eval("test") crashes (Günther) - feedback.
- 0001773: [Engine - Network] Cannot rejoin with players in %appdata%\OpenClonk (Clonkonaut) - feedback.
- 0001842: [Engine - GUI] Extra-slot-containers should be in front in inventory to minimize row count (Zapper) - feedback.
- 0001163: [Engine - C4Script] GetMaterialVal should return nil (not zero or empty string) if entry is not specified in Material.ocm - feedback.
- 0001723: [Engine - Network] Network Sync Loss in replays - acknowledged.
- 0001690: [Objects] Enemy AI tries to hit objects below through solid material - acknowledged.
- 0001109: [Engine - Network] Sync loss on runtime join - acknowledged.
- 0001625: [Scenarios] Guardian of the windmill Feedback (Clonkonaut) - acknowledged.
- 0001619: [Engine - GUI] Gold amount not shown in menu of teammate - acknowledged.
- 0001102: [Objects] Trees in foreground block buildings - acknowledged.
- 0000583: [Engine - C4Script] Script Parse errors can leak C4Strings - acknowledged.
- 0001429: [Engine - Graphics] Landscape edges have shadows - acknowledged.
- 0001148: [Objects] Loam from sand - acknowledged.
- 0001505: [Objects] You can use the teleglove to cheat through fog of war - acknowledged.
- 0000917: [Engine] Player.ocp sometimes deleted (Sven2) - acknowledged.
- 0001185: [Engine] Put mesh materials and sounds into namespaces - acknowledged.
- 0000742: [Engine - C4Script] C4String leak in Boomshire.ocs - acknowledged.
- 0000934: [Mape] Mape: brackets with ctrl+alt+7 - acknowledged.
- 0001243: [Engine] Scenario starts with a player in editor mode, without the command line parameter - acknowledged.
- 0001426: [Objects] Stop hangling when not pressing forward - acknowledged.
- 0001532: [Documentation] Wrong function names: *HomebaseMaterial - confirmed.
- 0001865: [Objects] Pumps not pumping anymore - confirmed.
- 0001870: [Engine] SetObjDrawTransform causes unintended distortion on certain objects - confirmed.
- 0000814: [Objects] Dig + landscape border = fly - confirmed.
- 0001137: [Engine - Graphics] /screenshot does not work in editor mode - confirmed.
- 0001359: [Engine] Crash when Material.ocg contains invalid data - confirmed.
- 0001108: [Engine - C4Script] ERROR: internal error: var definition: var not found in variable table - confirmed.
- 0001249: [Objects] Fire particles of incinerated powder keg are at clonk's center when being carried. - confirmed.
- 0001318: [Graphics] objects like tree overlap materials - confirmed.
- 0001441: [Graphics] Ear of Clonkine faces wrong direction - confirmed.
- 0001330: [Objects] Burned trees don't fall (Clonkonaut) - confirmed.
- 0001272: [Engine - Graphics] Line corners can no longer be colored - confirmed.
- 0001913: [Objects] Switching inventory while using dynamite igniter (Maikel) - assigned.
- 0001787: [Objects] Grenade Launcher: Does not always show aim preview (Maikel) - assigned.
- 0001106: [Mape] Mape can only access the drive it lies on (Clonk-Karl) - assigned.
- 0001041: [Objects] Wood and burned wood get stacked together (Clonkonaut) - assigned.
- 0000492: [Objects] Objects move through solid material (Newton) - assigned.
- 0001280: [Engine - Rendering] Scene.material warnings (Isilkor) - assigned.
- 0001308: [Engine - C4Script] Pump stops pumping if output would flow out of map (Newton) - assigned.
- 0001413: [Engine - Rendering] Low ambient brightness is not illuminated by light (PeterW) - assigned.
- 0001427: [Website - Automated Builds] mape Darwin snapshot is a second copy of the openclonk app bundle (Clonk-Karl) - assigned.
- 0001495: [Engine] Mac OpenGL problem? (Mortimer) - assigned.
- 0001591: [Graphics] Ore normal map faulty (Matthias) - assigned.
- 0001725: [Website - Automated Builds] Everything is in root of tarball (Clonk-Karl) - assigned.
- 0001905: [Website - Master Server] League: Hosting league games not working (Luchs) - assigned.
- 0001437: [Engine - Graphics] GFX_BLIT_ClrSfc_OwnClr does not work for meshes (Clonk-Karl) - assigned.
- 0001418: [Engine - Rendering] Material normals broken? (PeterW) - assigned.
- 0001663: [Objects] Improvements to airplane (Maikel) - assigned.
- 0001569: [Engine - GUI] Windowed mode allows cheating zoom ranges (Sven2) - assigned.
- 0001932: [Objects] Goal objects are visible in fullscreen mode (Caesar) - resolved.
- 0001922: [Engine - C4Script] "Expression not constant: (null)" is not helpful (Caesar) - resolved.
- 0001423: [Objects] Clonk is sometimes facing the wrong direction when hanging on a cross bow rope (Maikel) - resolved.
- 0001709: [Objects] Spam balloons (Maikel) - resolved.
- 0001880: [Objects] Partially burned down buildings cannot be repaired (Maikel) - resolved.
- 0001806: [Objects] Ownership area blocks can overlap each other (Maikel) - resolved.
- 0001921: [Scenarios] Savegame title is "Default Title" (Caesar) - resolved.
- 0001764: [Graphics] Carry heavy object disappears while swimming - resolved.
- 0001928: [Engine] Apply patch for reproducible builds - resolved.
- 0001933: [Scenarios] The Raid: Clonko tells the player the wrong colour - resolved.
- 0000895: [Engine - Rendering] SetMatAdjust() does not work with high resolution landscape (Luchs) - resolved.
- 0001841: [Engine - Rendering] Landscape shader selects wrong material texture (Luchs) - resolved.
- 0001618: build system tries to update MIME cache on install (Luchs) - resolved.
- 0001911: [Scenarios] Playground: Library_Plant can be placed (Maikel) - resolved.
- 0000654: [Objects] Can't climb while the holding the Flag (Randrian) - resolved.
- 0001572: [Objects] Feature: Concrete item (Maikel) - resolved.
- 0001501: [Engine - C4Script] Check for unused sounds automatically (Maikel) - resolved.
- 0001867: [Engine - GUI] It is not possible to transfer earth inside a bucket from Clonk to foundry (Clonkonaut) - resolved.
- 0001857: [Engine] Linux: OpenClonk ignores install prefix (Clonk-Karl) - resolved.
- 0001855: [Engine - C4Script] initialized 'static' variable causes crash (Isilkor) - resolved.
- 0001791: [Engine] Loam can be build over bricks (Clonkonaut) - resolved.
- 0001788: [Objects] Basement: Cannot repair from top (Clonkonaut) - resolved.
- 0001694: [Engine - Controls] Handling of cursor position in control assignments is not intuitive (Sven2) - resolved.
- 0001786: [Scenarios] Chine: Startposition left Clonk stuck in granit (Clonkonaut) - resolved.
- 0001738: [Engine - Controls] Can't switch inventory while holding boompack (Zapper) - resolved.
- 0001576: [Objects] Trees reproduce into caves (Marky) - resolved.
- 0001717: [Engine] Memory corruption on master (Sven2) - resolved.
- 0001274: [Engine - Controls] Gamepad not working (Luchs) - resolved.
- 0001701: [Objects] Mooq graphic needs to be turned by 90 degrees (Clonkonaut) - resolved.
- 0001638: [Engine - Graphics] The game stops updating/drawing when it loses focus (Isilkor) - resolved.
- 0001550: [Scenarios] Parkour scenario: SkyRace (Maikel) - resolved.
- 0001646: [Engine - C4Script] clonk->DoEnergy(30000) kills a clonk (Sven2) - resolved.
- 0001296: [Scenarios] Treasure Hunt: nice to have (Sven2) - resolved.
- 0001605: [Engine - GUI] script GUI windows: pure text windows should show a scroll bar themselves (Zapper) - resolved.
- 0001844: [Engine] Editor crashes when pressing "Nächstes Sichtfenster auswählen". (Luchs) - closed.
- 0001568: [Engine] Molten Monarch: Crash when dieing after GameOver (Luchs) - closed.
- 0001853: [Engine] OpenClonk crashes pressing the "Runde beenden" - Button (Luchs) - closed.
- 0001902: [Engine] Game has massive lag and crashes on save - closed.
- 0000786: [Engine - Graphics] High-res landscape shader not using correct workaround with gallium r300g driver on linux (Luchs) - closed.
- 0001797: [Objects] c4group.exe is not exploding Objects.ocd correctly (Luchs) - closed.
- 0001772: [Engine] OpenClonk crashed during a round of Miami Ice (Luchs) - closed.
- 0000903: [Engine - Graphics] "snowing" by black pixels with Intel IGD - closed.
- 0001242: [Engine] CreateObject() and SolidMask (Marky) - closed.
- 0001077: [Engine] Static variables assigned in Objects.c ("StaticSaveVar") are not present in savegames (Sven2) - closed.
- 0001197: [Engine - Graphics] Replace gamma ramps with adjustments in shader (PeterW) - closed.
- 0001070: [Engine - C4Script] Script stack push/pop imbalance causes assertion failure in C4AulExec::PopValue (Clonkonaut) - closed.
- 0000864: [Engine] Game freezes when /slow 1 (Clonkonaut) - closed.
- 0001086: [Engine] Music does not play (Clonkonaut) - closed.
- 0001264: [Objects] Warning: contained in deleted object for Construction Site (Clonkonaut) - closed.
- 0001527: [Engine] Screenshot not stored (or only partially) when exiting too early (Maikel) - closed.
- 0000732: [Engine - Graphics] Frame drops when zoomed in front of multiple trees (Clonkonaut) - closed.

51 of 166 issue(s) resolved. Progress (30%).

OpenClonk - 8.1 (Scheduled For Release 2017-01-16) View Issues ]
==================================================
0%
- 0001453: [Engine] During lag in network games the music stops - new.
- 0001458: [Engine - Rendering] SetGraphics - GFXOV_MODE_Object does not superimpose all overlays - new.
- 0001538: [Engine - Rendering] SetGraphics(nil, Definition) does not work as expected with sprite graphics - new.
- 0001804: [Engine] Scenario description causes crash - new.
- 0001686: [Documentation] Links on "Player controls" page do not work - new.
- 0001719: [Engine - Controls] Stuck when falling in water - new.
- 0001743: [Documentation] Documentation for GetComponent is outdated - new.
- 0001762: [Engine] Music switch is annoying if you only walk past a few pixel of tunnel - new.
- 0001516: [Engine - GUI] Player uses item although ingame Network Window is opened and focussed - new.
- 0001767: [Engine - Controls] Rotating objects is not working like it was intended - new.
- 0001746: [Engine - GUI] GUI Scrollbar only visible on last subitem - new.
- 0001777: [Engine - C4Script] The array returned by GetProperties contains a property multiple times if it's defined in the proplist and it's prototype - new.
- 0001784: [Engine] reproducer change: sound-loss - new.
- 0001799: [Website - Master Server] League / Team section: URIs of the team websites are wrong - new.
- 0001833: [Engine] openclonk-server cannot open System.ocg - new.
- 0001856: [Engine - Rendering] SetGamma does not reset after round - new.
- 0001883: [Engine - GUI] Frontend main menu: Hover effects rests when using the arrow keys while pressing enter - new.
- 0001915: [Objects] Pickaxe gets invisible - new.
- 0001930: [Objects] Object interaction not possible inside a container (especially not with the container) - new.
- 0001931: [Objects] Interaction GUI does not update if the interaction object does not change - new.
- 0001727: [Engine] Full-map screenshots turn out oddly - new.
- 0001376: [Engine] Script callbacks on ClearPointers - new.
- 0001560: [Scenarios] Molten Monarch: Weapons don't fade out and flood the map - new.
- 0001567: [Objects] Sound: Pickaxe on granit doesn't fit - new.
- 0001600: [Engine] High speed object stuck against material - new.
- 0001901: [Objects] Clonk stuck in endless tumbling animation - new.
- 0001805: [Engine - Graphics] Mesh material inheriting from default NormalMap has no GPU skinning - new.
- 0001656: [Objects] Endless tumbling in Kamikaze Cowboys - new.
- 0000886: [Engine - GUI] Goals GUI blocked walking but not throwing items - new.
- 0001604: [Engine] Saving takes increasingly long - new.
- 0001704: [Engine] max downloadsize in settings adjustable - new.
- 0001564: [Scenarios] Hot Ice could use some decoration - looks very plain - new.
- 0001379: [Engine] Loading Sections has issues - feedback.
- 0001341: [Engine] Playing same sound repeatedly is not possible - acknowledged.
- 0001078: [Website - Master Server] League: Handle clan URLs with protocol properly - acknowledged.
- 0000575: [Graphics] Moon vanishes if zoomed in too far - acknowledged.
- 0000823: [Engine] Sounds in objects don't get re-loaded - acknowledged.
- 0000854: [Engine] Game shortly freezes when you join the lobby - acknowledged.
- 0001223: [Engine - Graphics] Whole map visible after death - confirmed.
- 0001290: [Engine - Graphics] A ray of black dots sometimes appears in caves - confirmed.
- 0001428: [Engine] Definition reloading crashes often (Clonk-Karl) - assigned.

0 of 41 issue(s) resolved. Progress (0%).

OpenClonk - 9.0 (Scheduled For Release 2017-12-24) View Issues ]
==================================================
4%
- 0001807: [Objects] Airplane gets stuck on top when hitting solid material in Boomshire - new.
- 0001695: [Engine - GUI] Automatically detect monitor DPI and set default text size accordingly - new.
- 0001698: [Objects] New rule: population control - new.
- 0000974: [Engine - Network] Network security: C4Control* doesn't check player affiliation - new.
- 0001513: [Engine] Localization priority not as expected - new.
- 0001673: [Objects] Animations of Puka seem to be very slow - new.
- 0001705: [Engine - C4Script] Automatic type conversion bool -> int in function parameters - new.
- 0001712: [Objects] Cloud: Supports only hardcoded materials - new.
- 0001734: [Engine - C4Script] Trailing comma in array literals results in nil - new.
- 0001769: [Engine - GUI] Not beeing able to close unwanted menus quickly - new.
- 0001779: [Engine - GUI] "Pings" tab in /chart is empty - new.
- 0001802: [Engine] Local Sound.ocg will not replace default sounds - new.
- 0001836: [Engine - C4Script] Inconsistent function binding in proplists - new.
- 0001878: [Engine] Sequence trigger "All goals fulfilled" - new.
- 0001561: [Scenarios] Molten Monarch, Map design: it's difficult to go up - hence all players are on the same spots - new.
- 0001565: [Engine - Network] Ignore command available in lobby, cannot be undone in game - new.
- 0000676: [Graphics] Title images for Savegame and Records folders - new.
- 0001733: [Objects] Library_Vendor: rename QueryRebuy to e.g. QueryRejectRebuy - new.
- 0001732: [Engine - Controls] remove spec_id argument from PlayerControl - new.
- 0001666: [Engine] Sound.ocg in scenario folder not loaded - new.
- 0001504: [Engine - GUI] Feature: I want to close dialogs - new.
- 0000705: [Engine - Network] Remove chat name option, use player name instead - new.
- 0001251: [Engine - C4Script] Load System.ocg also from non-empty object folders - new.
- 0001131: [Engine - Controls] Runtime network dialogue shows scenario options - new.
- 0001491: [Engine] Helpful 'Did You Know' Tips - new.
- 0001467: [Engine] unify Damage and Energy - new.
- 0001434: [Engine - GUI] Display certain information in an information overlay - new.
- 0000231: [Engine - Graphics] Particles attached to parallax objects - new.
- 0001454: [Engine] Stars only in the top left corner in Full Screen - new.
- 0001207: [Engine - Rendering] Lights - Black bars when moving right or down fast - new.
- 0001679: [Scenarios] Switch from Landscape.txt to Map.c - new.
- 0001881: [Objects] Cloud fancy PXS effect issues - new.
- 0001874: [Objects] C4Script error in interaction menu (pretty random) - new.
- 0001607: [Objects] Plants can still grow too crowded (Clonkonaut) - feedback.
- 0001080: [Website - Master Server] League: Users with non-ASCII characters in their name cannot sign in - acknowledged.
- 0001724: [Website - Automated Builds] No secure download options - acknowledged.
- 0000533: [Engine - Network] Display Ping in Server List - acknowledged.
- 0000787: [Engine - GUI] Closing the window while in C4Startup init code accesses invalid memory - acknowledged.
- 0001165: [Documentation] Rename GetPlrColor - acknowledged.
- 0001275: [Documentation] Documentation does not seem to be up to date for removed functions - confirmed.
- 0001749: [Documentation] Online documentation does not clean up deleted functions - confirmed.
- 0001335: [Engine] Lighs have box shape when rays don't hit solid material. - confirmed.
- 0001045: [Objects] Female Clonks have male names - confirmed.
- 0001254: [Engine] Adjust default light range - confirmed.
- 0001430: [Engine - GUI] Disallow creating a script GUI window from an object instead of a proplist - confirmed.
- 0000931: [Objects] Buildings shake when being built (Zapper) - assigned.
- 0000373: [Graphics] Title animation for the clonk (Clonk-Karl) - assigned.
- 0001533: [Engine] Feature Request: Map script functions to work at runtime. (Sven2) - assigned.
- 0001887: [Scenarios] IRC feedback for tutorial #2 (Maikel) - resolved.
- 0001909: [Objects] Overcast Teleport Scroll not working (Maikel) - resolved.

2 of 50 issue(s) resolved. Progress (4%).

OpenClonk - git master (Scheduled For Release 2030-01-30) View Issues ]
=========================================================
38%
- 0001923: [Engine - Rendering] Network crash after round end - new.
- 0001910: [Engine - C4Script] Sky entry in Scenario.txt is broken - new.
- 0001871: [Objects] Improvements to liquid system - new.
- 0001824: [Engine - C4Script] StringTbl in Section.ocg not loaded - new.
- 0001737: [Engine - C4Script] Add keyword any to C4Script - new.
- 0001720: [Engine - Rendering] SetGraphics with GFXOV_MODE_Object takes both visibility of parent object and overlay_object into account - new.
- 0001722: [Engine - Rendering] Crash when using boompack in StdMeshTrack::GetTransformAt - new.
- 0001715: [Engine] Particle fade out on collision: PC_FadeOut(int time) - new.
- 0001714: [Engine - Rendering] Crash at end of round before evaluation screen - new.
- 0001713: [Engine - Rendering] Crash with not specified or sprite IconSpec - new.
- 0001899: [Objects] script error in enemy spawn (Sven2) - assigned.
- 0001884: [Engine] Editor action buttons are duplicate (for writable properties) and don't update (Sven2) - resolved.
- 0001908: [Engine - C4Script] Trans_Rotate(1) crashes (Isilkor) - resolved.
- 0001898: [Engine] Enforce scenario template definitions (Sven2) - resolved.
- 0001885: [Engine - Network] Allowing script players to join in network rounds. (Maikel) - resolved.
- 0001815: [Objects] don't require source pipe to pump air to helmet (Maikel) - resolved.
- 0001736: [Engine - C4Script] Aiming gives Fx related errors (Günther) - resolved.
- 0001730: [Engine] Crash on master (Günther) - resolved.

7 of 18 issue(s) resolved. Progress (38%).